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Part of Commander Masters
·
Creature — Kor Rogue
·
Commander Masters (CMM)
Live Play Data
Looter il-Kor
0%
Live Inclusion
Times Brought
227
Decks Running
123
Median Cast Turn
4.0
Drawn → Played
62%
Format
First-cast turn
n=44
14%
T1
20%
T2
7%
T3
18%
T4
14%
T5
18%
T6-9
9%
T10+
Median
4.0
P25
2
· P75
6
· max
13
On curve
34%
(9 / 44 cast on T2)
Cast same turn as drawn
50%
The "good card" funnel
227 brought · 117 playersBrought to game
227
Ever drawn
71
Reached battlefield
44
Still on board at game end
29
Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.6pp
Players who cast this card win 29% of the time (n=39) , vs 24% when it never left the library (n=126).
When players drew this card but left it in hand, they won 56% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.4pp; 95% confidence interval -10.6pp to +19.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
88 instances33.0%
Battlefield
31.8%
Graveyard
9.1%
Exile
26.1%
Hand
Commanders that played this card
in tracked games-
1
Massimo, the Magician
14 decks
-
2
Kamiz, Obscura Oculus
11 decks
-
3
Vnwxt, Verbose Host
9 decks
-
4
Anowon, the Ruin Thief
7 decks
-
5
Octavia, Living Thesis
6 decks
-
6
Edric, Spymaster of Trest
4 decks
-
7
Gonti, Canny Acquisitor
4 decks
-
8
Jin Sakai, Ghost of Tsushima
4 decks
-
9
Satoru Umezawa
4 decks
-
10
Yuriko, the Tiger's Shadow
4 decks
Card text
Looter il-Kor
Creature — Kor Rogue
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature deals damage to an opponent, draw a card, then discard a card.
1 / 1
Commander Masters (CMM)
·
Common
·
Illustrated by Mike Dringenberg
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.