Live Play Data
Lord of the Unreal
0%
Live Inclusion
Times Brought
227
Decks Running
51
Median Cast Turn
5.0
Drawn → Played
72%
Format
First-cast turn
n=36
0%
T1
6%
T2
17%
T3
22%
T4
17%
T5
36%
T6-9
3%
T10+
Median
5.0
P25
4
· P75
7
· max
12
On curve
6%
(2 / 36 cast on T2)
Cast same turn as drawn
38%
The "good card" funnel
227 brought · 48 playersBrought to game
227
Ever drawn
50
Reached battlefield
36
Still on board at game end
20
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.0pp
Players who cast this card win 26% of the time (n=36) , vs 15% when it never left the library (n=150).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.2pp; 95% confidence interval -4.0pp to +26.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
56 instances35.7%
Battlefield
30.4%
Graveyard
10.7%
Exile
23.2%
Hand
Commanders that played this card
in tracked games-
1
Omo, Queen of Vesuva
21 decks
-
2
Minn, Wily Illusionist
10 decks
-
3
Morophon, the Boundless
3 decks
-
4
Mysterio, Master of Illusion
3 decks
-
5
Moritte of the Frost
2 decks
-
6
Nephilim Epochal
2 decks
-
7
Azlask, the Swelling Scourge
1 decks
-
8
Cromat
1 decks
-
9
Kianne, Corrupted Memory
1 decks
-
10
Loki, the Deceiver
1 decks
Card text
Lord of the Unreal
Creature — Human Wizard
Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
2 / 2
Magic 2012 (M12)
·
Rare
·
Illustrated by Jason Chan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.