Live Play Data
Lord of the Unreal
0%
Live Inclusion
Times Brought
154
Decks Running
33
Median Cast Turn
5.0
Drawn → Played
77%
Format
First-cast turn
n=24
0%
T1
4%
T2
17%
T3
17%
T4
21%
T5
38%
T6-9
4%
T10+
Median
5.0
P25
4
· P75
6
· max
12
On curve
4%
(1 / 24 cast on T2)
Cast same turn as drawn
41%
The "good card" funnel
154 brought · 31 playersBrought to game
154
Ever drawn
31
Reached battlefield
24
Still on board at game end
14
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.1pp
Players who cast this card win 19% of the time (n=24) , vs 13% when it never left the library (n=104).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.3pp; 95% confidence interval -11.1pp to +21.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
35 instances40.0%
Battlefield
28.6%
Graveyard
11.4%
Exile
20.0%
Hand
Commanders that played this card
in tracked games-
1
Omo, Queen of Vesuva
15 decks
-
2
Minn, Wily Illusionist
6 decks
-
3
Mysterio, Master of Illusion
2 decks
-
4
Azlask, the Swelling Scourge
1 decks
-
5
Cromat
1 decks
-
6
Kianne, Corrupted Memory
1 decks
-
7
Loki, the Deceiver
1 decks
-
8
Moritte of the Frost
1 decks
-
9
Morophon, the Boundless
1 decks
-
10
Nick Fury, Agent of S.H.I.E.L.D.
1 decks
Card text
Lord of the Unreal
Creature — Human Wizard
Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
2 / 2
Magic 2012 (M12)
·
Rare
·
Illustrated by Jason Chan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.