Lord of the Void card art
Card Preview

Lord of the Void

{4} {B} {B} {B} · Creature — Demon · Ravnica Remastered (RVR)
0%
Decklist Inclusion
Times Brought
173
Decks Running
82
In Decks
573
Decklist Inclusion
0%
Format
Card text
Lord of the Void card

Lord of the Void

{4} {B} {B} {B}
Creature — Demon
Flying Whenever this creature deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.
7 / 7
Ravnica Remastered (RVR) · Mythic · Illustrated by Chris Rahn

Final zone distribution

48 instances
2.1%
Library
20.8%
Battlefield
27.1%
Graveyard
16.7%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

174 brought · 76 players
Brought to game
174
Ever drawn
43
Reached battlefield
28
Still on board at game end
10

Once cast, 36% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -18.8pp

Players who cast this card win 25% of the time (n=27) , vs 28% when it never left the library (n=118).

When players drew this card but left it in hand, they won 32% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -2.6pp; 95% confidence interval -18.8pp to +13.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=28
0%
T1
4%
T2
4%
T3
7%
T4
32%
T5
46%
T6-9
7%
T10+
Median 6.0 P25 5 · P75 7 · max 11
On curve 89% (7 / 28 cast on T7) Cast same turn as drawn 17%
28 of 100 times cast 28%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.