Live Play Data
Lotus Bloom
Artifact
·
Time Spiral Remastered (TSR)
0%
Live Inclusion
Times Brought
169
Decks Running
101
Median Cast Turn
5.0
Drawn → Played
89%
Format
First-cast turn
n=42
21%
T1
5%
T2
10%
T3
12%
T4
5%
T5
45%
T6-9
2%
T10+
Median
5.0
P25
2
· P75
7
· max
14
Cast same turn as drawn
80%
The "good card" funnel
169 brought · 95 playersBrought to game
169
Ever drawn
47
Reached battlefield
42
Still on board at game end
13
Once cast, 31% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.0pp
Players who cast this card win 29% of the time (n=40) , vs 17% when it never left the library (n=102).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.2pp; 95% confidence interval -3.0pp to +27.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
52 instances1.9%
Library
25.0%
Battlefield
51.9%
Graveyard
11.5%
Exile
Commanders that played this card
in tracked games-
1
Quandrix, the Proof
6 decks
-
2
Abaddon the Despoiler
4 decks
-
3
Tameshi, Reality Architect
4 decks
-
4
The Tenth Doctor
4 decks
-
5
Yidris, Maelstrom Wielder
4 decks
-
6
Lady Octopus, Inspired Inventor
3 decks
-
7
Obeka, Splitter of Seconds
3 decks
-
8
Sméagol, Helpful Guide
3 decks
-
9
Aloy, Savior of Meridian
2 decks
-
10
Garth One-Eye
2 decks
Card text
Lotus Bloom
Artifact
Suspend 3—
(Rather than cast this card from your hand, pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
, Sacrifice this artifact: Add three mana of any one color.
Time Spiral Remastered (TSR)
·
Rare
·
Illustrated by Mark Zug
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.