Lotus Bloom card art
Card Preview

Lotus Bloom

Artifact · Time Spiral Remastered (TSR)
Times Brought
143
Decks Running
72
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Lotus Bloom card

Lotus Bloom

Artifact
Suspend 3—{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) {T}, Sacrifice this artifact: Add three mana of any one color.
Time Spiral Remastered (TSR) · Rare · Illustrated by Mark Zug

Final zone distribution

41 instances
4.9%
Library
29.3%
Battlefield
56.1%
Graveyard
2.4%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

143 brought · 66 players
Brought to game
143
Ever drawn
38
Reached battlefield
35
Still on board at game end
12

Once cast, 34% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -14.4pp

Players who cast this card win 19% of the time (n=27) , vs 22% when it never left the library (n=78).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -3.6pp; 95% confidence interval -14.4pp to +7.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=35
37%
T1
9%
T2
6%
T3
14%
T4
6%
T5
29%
T6-9
0%
T10+
Median 3 P25 1 · P75 6 · max 8
Cast same turn as drawn 84%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.