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Loyal Unicorn card art
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Loyal Unicorn

{3} {W} · Creature — Unicorn · Commander Masters (CMM)
Times Brought
200
Decks Running
102
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Loyal Unicorn card

Loyal Unicorn

{3} {W}
Creature — Unicorn
Vigilance Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
3 / 4
Commander Masters (CMM) · Uncommon · Illustrated by Volkan Baǵa

Final zone distribution

41 instances
4.9%
Library
46.3%
Battlefield
14.6%
Graveyard
7.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

200 brought · 96 players
Brought to game
200
Ever drawn
40
Reached battlefield
30
Still on board at game end
19

Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.2pp

Players who cast this card win 33% of the time (n=23) , vs 23% when it never left the library (n=117).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +9.3pp; 95% confidence interval -1.2pp to +19.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=30
0%
T1
7%
T2
7%
T3
13%
T4
20%
T5
43%
T6-9
10%
T10+
Median 6.0 P25 4 · P75 7 · max 12
On curve 27% (4 / 30 cast on T4) Cast same turn as drawn 38%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.