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Part of Bloomburrow
·
Enchantment
·
Bloomburrow (BLB)
Live Play Data
Lunar Convocation
2%
Live Inclusion
Times Brought
134
Decks Running
73
Median Cast Turn
6
Drawn → Played
70%
Format
First-cast turn
n=21
0%
T1
5%
T2
19%
T3
14%
T4
5%
T5
43%
T6-9
14%
T10+
Median
6
P25
4
· P75
7
· max
13
On curve
5%
(1 / 21 cast on T2)
The "good card" funnel
137 brought · 69 playersBrought to game
137
Ever drawn
30
Reached battlefield
21
Still on board at game end
15
Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.1pp
Players who cast this card win 35% of the time (n=21) , vs 23% when it never left the library (n=85).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.3pp; 95% confidence interval -9.1pp to +31.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
37 instances2.7%
Library
40.5%
Battlefield
27.0%
Graveyard
10.8%
Exile
Commanders that played this card
in tracked games-
1
Oloro, Ageless Ascetic
11 decks
-
2
Elas il-Kor, Sadistic Pilgrim
6 decks
-
3
Sorin of House Markov // Sorin, Ravenous Neonate
6 decks
-
4
Liesa, Shroud of Dusk
5 decks
-
5
Amalia Benavides Aguirre
4 decks
-
6
Astarion, the Decadent
4 decks
-
7
Ardbert, Warrior of Darkness
2 decks
-
8
Betor, Ancestor's Voice
2 decks
-
9
Killian, Ink Duelist
2 decks
-
10
Mister Negative
2 decks
Card text
Lunar Convocation
Enchantment
At the beginning of your end step, if you gained life this turn, each opponent loses 1 life.
At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying.

, Pay 2 life: Draw a card.
Bloomburrow (BLB)
·
Rare
·
Illustrated by Pavel Kolomeyets
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.