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Part of Bloomburrow
·
Enchantment
·
Bloomburrow (BLB)
Live Play Data
Lunar Convocation
2%
Live Inclusion
Times Brought
396
Decks Running
188
Median Cast Turn
6.0
Drawn → Played
74%
Format
First-cast turn
n=70
4%
T1
11%
T2
13%
T3
13%
T4
7%
T5
40%
T6-9
11%
T10+
Median
6.0
P25
3
· P75
8
· max
13
On curve
16%
(8 / 70 cast on T2)
Cast same turn as drawn
42%
The "good card" funnel
399 brought · 176 playersBrought to game
399
Ever drawn
94
Reached battlefield
70
Still on board at game end
57
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.8pp
Players who cast this card win 27% of the time (n=67) , vs 27% when it never left the library (n=254).
When players drew this card but left it in hand, they won 27% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.5pp; 95% confidence interval -10.8pp to +11.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
109 instances0.9%
Library
52.3%
Battlefield
20.2%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Oloro, Ageless Ascetic
25 decks
-
2
Zoraline, Cosmos Caller
15 decks
-
3
Astarion, the Decadent
11 decks
-
4
Karlov of the Ghost Council
11 decks
-
5
Liesa, Shroud of Dusk
10 decks
-
6
Niv-Mizzet, Ghost Counsel
10 decks
-
7
Sorin of House Markov // Sorin, Ravenous Neonate
10 decks
-
8
Amalia Benavides Aguirre
9 decks
-
9
Betor, Ancestor's Voice
9 decks
-
10
Elas il-Kor, Sadistic Pilgrim
9 decks
Card text
Lunar Convocation
Enchantment
At the beginning of your end step, if you gained life this turn, each opponent loses 1 life.
At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying.

, Pay 2 life: Draw a card.
Bloomburrow (BLB)
·
Rare
·
Illustrated by Pavel Kolomeyets
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.