Live Play Data
Lurking Predators
2%
Live Inclusion
Times Brought
564
Decks Running
257
Median Cast Turn
6
Drawn → Played
59%
Format
First-cast turn
n=71
0%
T1
0%
T2
7%
T3
18%
T4
13%
T5
54%
T6-9
8%
T10+
Median
6
P25
4
· P75
7
· max
14
On curve
59%
(15 / 71 cast on T6)
Cast same turn as drawn
31%
The "good card" funnel
564 brought · 236 playersBrought to game
564
Ever drawn
120
Reached battlefield
71
Still on board at game end
48
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.9pp
Players who cast this card win 42% of the time (n=63) , vs 31% when it never left the library (n=373).
When players drew this card but left it in hand, they won 35% (n=41).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.2pp; 95% confidence interval -0.9pp to +23.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
139 instances4.3%
Library
34.5%
Battlefield
21.6%
Graveyard
7.9%
Exile
Commanders that played this card
in tracked games-
1
Gishath, Sun's Avatar
35 decks
-
2
Rin and Seri, Inseparable
28 decks
-
3
Pantlaza, Sun-Favored
15 decks
-
4
Kona, Rescue Beastie
13 decks
-
5
Atla Palani, Nest Tender
10 decks
-
6
The Ur-Dragon
10 decks
-
7
Maular, the Next Evolution
5 decks
-
8
Mayael the Anima
4 decks
-
9
Omnath, Locus of Creation
4 decks
-
10
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
4 decks
Card text
Lurking Predators
Enchantment
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
Jumpstart (JMP)
·
Rare
·
Illustrated by Mike Bierek
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.