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Part of Fallout
·
Legendary Creature — Human Advisor
·
Fallout (PIP)
Live Play Data
MacCready, Lamplight Mayor
2%
Live Inclusion
Times Brought
292
Decks Running
146
Median Cast Turn
5
Drawn → Played
79%
Format
First-cast turn
n=63
5%
T1
21%
T2
11%
T3
11%
T4
8%
T5
37%
T6-9
8%
T10+
Median
5
P25
2
· P75
7
· max
20
On curve
25%
(13 / 63 cast on T2)
Cast same turn as drawn
45%
The "good card" funnel
292 brought · 146 playersBrought to game
292
Ever drawn
66
Reached battlefield
52
Still on board at game end
30
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.3pp
Players who cast this card win 37% of the time (n=50) , vs 23% when it never left the library (n=185).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.5pp; 95% confidence interval -0.3pp to +27.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
71 instances42.3%
Battlefield
31.0%
Graveyard
7.0%
Exile
19.7%
Hand
Commanders that played this card
in tracked games-
1
Caesar, Legion's Emperor
57 decks
-
2
Felothar the Steadfast
36 decks
-
3
Isshin, Two Heavens as One
7 decks
-
4
Dark Leo & Shredder
5 decks
-
5
Liesa, Shroud of Dusk
5 decks
-
6
The Celestial Toymaker
5 decks
-
7
The Kingpin of Crime
5 decks
-
8
Betor, Kin to All
4 decks
-
9
Commissar Severina Raine
3 decks
-
10
Doran, the Siege Tower
3 decks
Card text
MacCready, Lamplight Mayor
Legendary Creature — Human Advisor
Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.)
Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
1 / 3
Fallout (PIP)
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Rare
·
Illustrated by Stephen Stark
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.