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Part of Marvel Super Heroes
·
Legendary Creature — Human Villain
·
Marvel Super Heroes (MSH)
Live Play Data
Madame Hydra
3%
Live Inclusion
Times Brought
685
Decks Running
332
Median Cast Turn
6
Drawn → Played
54%
Format
First-cast turn
n=101
0%
T1
3%
T2
6%
T3
23%
T4
12%
T5
49%
T6-9
8%
T10+
Median
6
P25
4
· P75
8
· max
15
On curve
32%
(23 / 101 cast on T4)
Cast same turn as drawn
32%
The "good card" funnel
685 brought · 303 playersBrought to game
685
Ever drawn
171
Reached battlefield
93
Still on board at game end
45
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.6pp
Players who cast this card win 27% of the time (n=82) , vs 18% when it never left the library (n=401).
When players drew this card but left it in hand, they won 28% (n=67).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.9pp; 95% confidence interval -0.6pp to +18.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
181 instances3.3%
Library
24.9%
Battlefield
45.9%
Graveyard
7.2%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
267 decks
-
2
Thanos, the Mad Titan
30 decks
-
3
Loki, the Deceiver
19 decks
-
4
Norman Osborn // Green Goblin
11 decks
-
5
Ares, God of War
1 decks
-
6
Bullseye, Death Dealer
1 decks
-
7
Gwen Stacy // Ghost-Spider
1 decks
-
8
Lord Windgrace
1 decks
-
9
Marchesa, the Black Rose
1 decks
-
10
Super-Skrull
1 decks
Card text
Madame Hydra
Legendary Creature — Human Villain
Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
2 / 3
Marvel Super Heroes (MSH)
·
Uncommon
·
Illustrated by Pauline Voss
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.