collections_bookmark
Part of Teenage Mutant Ninja Turtles
·
Legendary Creature — Demon Advisor
·
Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Madame Null, Power Broker
0%
Live Inclusion
Times Brought
162
Decks Running
74
Median Cast Turn
6.0
Drawn → Played
70%
Format
First-cast turn
n=28
0%
T1
7%
T2
21%
T3
7%
T4
11%
T5
43%
T6-9
11%
T10+
Median
6.0
P25
3
· P75
7
· max
11
On curve
29%
(6 / 28 cast on T3)
Cast same turn as drawn
26%
The "good card" funnel
162 brought · 75 playersBrought to game
162
Ever drawn
40
Reached battlefield
28
Still on board at game end
19
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.9pp
Players who cast this card win 27% of the time (n=26) , vs 21% when it never left the library (n=102).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.8pp; 95% confidence interval -11.9pp to +23.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
48 instances39.6%
Battlefield
39.6%
Graveyard
6.3%
Exile
14.6%
Hand
Commanders that played this card
in tracked games-
1
Betor, Ancestor's Voice
16 decks
-
2
Marchesa, the Black Rose
11 decks
-
3
Be'lakor, the Dark Master
9 decks
-
4
Raphael, Fiendish Savior
9 decks
-
5
The Serpent Society
3 decks
-
6
Ardyn, the Usurper
2 decks
-
7
Indominus Rex, Alpha
2 decks
-
8
Kaalia of the Vast
2 decks
-
9
Alesha, Who Laughs at Fate
1 decks
-
10
Atraxa, Grand Unifier
1 decks
Card text
Madame Null, Power Broker
Legendary Creature — Demon Advisor
Deathtouch
Whenever another creature you control enters, you may pay life equal to its power. If you do, put that many +1/+1 counters on it.
1 / 3
Teenage Mutant Ninja Turtles (TMT)
·
Rare
·
Illustrated by Irina Nordsol
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.