Live Play Data
Maddening Hex
1%
Live Inclusion
Times Brought
318
Decks Running
185
Median Cast Turn
5.5
Drawn → Played
75%
Format
First-cast turn
n=52
0%
T1
2%
T2
15%
T3
13%
T4
19%
T5
38%
T6-9
12%
T10+
Median
5.5
P25
4
· P75
7
· max
13
On curve
17%
(8 / 52 cast on T3)
Cast same turn as drawn
31%
The "good card" funnel
318 brought · 179 playersBrought to game
318
Ever drawn
69
Reached battlefield
52
Still on board at game end
35
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.5pp
Players who cast this card win 24% of the time (n=47) , vs 15% when it never left the library (n=203).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.7pp; 95% confidence interval -2.5pp to +21.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
76 instances7.9%
Library
46.1%
Battlefield
27.6%
Graveyard
2.6%
Exile
Commanders that played this card
in tracked games-
1
Mr. House, President and CEO
83 decks
-
2
Lynde, Cheerful Tormentor
26 decks
-
3
Wyll, Blade of Frontiers
14 decks
-
4
Vrondiss, Rage of Ancients
10 decks
-
5
Valgavoth, Harrower of Souls
7 decks
-
6
The Unluckiest Planeswalker
5 decks
-
7
The Lord of Pain
4 decks
-
8
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
3 decks
-
9
Deadpool, Trading Card
2 decks
-
10
Farideh, Devil's Chosen
2 decks
Card text
Maddening Hex
Enchantment — Aura Curse
Enchant player
Whenever enchanted player casts a noncreature spell, roll a d6. This Aura deals damage to that player equal to the result. Then attach this Aura to another one of your opponents chosen at random.
Forgotten Realms Commander (AFC)
·
Rare
·
Illustrated by Bryan Sola
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.