Maddening Hex card art
Live Play Data

Maddening Hex

{1} {R} {R} · Enchantment — Aura Curse · Forgotten Realms Commander (AFC)
1%
Live Inclusion
Times Brought
377
Decks Running
216
Median Cast Turn
5.5
Drawn → Played
74%
Format

First-cast turn

n=64
0%
T1
2%
T2
17%
T3
14%
T4
17%
T5
39%
T6-9
11%
T10+
Median 5.5 P25 4 · P75 7 · max 13
On curve 19% (11 / 64 cast on T3) Cast same turn as drawn 36%

The "good card" funnel

377 brought · 207 players
Brought to game
377
Ever drawn
86
Reached battlefield
64
Still on board at game end
44

Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.9pp

Players who cast this card win 26% of the time (n=59) , vs 16% when it never left the library (n=238).

When players drew this card but left it in hand, they won 18% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.3pp; 95% confidence interval -0.9pp to +21.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

93 instances
7.5%
Library
47.3%
Battlefield
23.7%
Graveyard
3.2%
Exile
Card text
Maddening Hex card

Maddening Hex

{1} {R} {R}
Enchantment — Aura Curse
Enchant player Whenever enchanted player casts a noncreature spell, roll a d6. This Aura deals damage to that player equal to the result. Then attach this Aura to another one of your opponents chosen at random.
Forgotten Realms Commander (AFC) · Rare · Illustrated by Bryan Sola

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.