Live Play Data
Maddening Hex
1%
Live Inclusion
Times Brought
377
Decks Running
216
Median Cast Turn
5.5
Drawn → Played
74%
Format
First-cast turn
n=64
0%
T1
2%
T2
17%
T3
14%
T4
17%
T5
39%
T6-9
11%
T10+
Median
5.5
P25
4
· P75
7
· max
13
On curve
19%
(11 / 64 cast on T3)
Cast same turn as drawn
36%
The "good card" funnel
377 brought · 207 playersBrought to game
377
Ever drawn
86
Reached battlefield
64
Still on board at game end
44
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.9pp
Players who cast this card win 26% of the time (n=59) , vs 16% when it never left the library (n=238).
When players drew this card but left it in hand, they won 18% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.3pp; 95% confidence interval -0.9pp to +21.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
93 instances7.5%
Library
47.3%
Battlefield
23.7%
Graveyard
3.2%
Exile
Commanders that played this card
in tracked games-
1
Mr. House, President and CEO
98 decks
-
2
Lynde, Cheerful Tormentor
26 decks
-
3
Wyll, Blade of Frontiers
16 decks
-
4
Vrondiss, Rage of Ancients
14 decks
-
5
Valgavoth, Harrower of Souls
7 decks
-
6
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
5 decks
-
7
The Unluckiest Planeswalker
5 decks
-
8
The Lord of Pain
4 decks
-
9
Deadpool, Trading Card
3 decks
-
10
Farideh, Devil's Chosen
2 decks
Card text
Maddening Hex
Enchantment — Aura Curse
Enchant player
Whenever enchanted player casts a noncreature spell, roll a d6. This Aura deals damage to that player equal to the result. Then attach this Aura to another one of your opponents chosen at random.
Forgotten Realms Commander (AFC)
·
Rare
·
Illustrated by Bryan Sola
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.