Maddening Hex card art
Card Preview

Maddening Hex

{1} {R} {R} · Enchantment — Aura Curse · Forgotten Realms Commander (AFC)
Times Brought
245
Decks Running
120
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Maddening Hex card

Maddening Hex

{1} {R} {R}
Enchantment — Aura Curse
Enchant player Whenever enchanted player casts a noncreature spell, roll a d6. This Aura deals damage to that player equal to the result. Then attach this Aura to another one of your opponents chosen at random.
Forgotten Realms Commander (AFC) · Rare · Illustrated by Bryan Sola

Final zone distribution

48 instances
41.7%
Battlefield
20.8%
Graveyard
2.1%
Exile
35.4%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

245 brought · 117 players
Brought to game
245
Ever drawn
46
Reached battlefield
28
Still on board at game end
20

Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.7pp

Players who cast this card win 23% of the time (n=20) , vs 21% when it never left the library (n=160).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.1pp; 95% confidence interval -10.7pp to +12.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=28
0%
T1
11%
T2
14%
T3
7%
T4
11%
T5
36%
T6-9
21%
T10+
Median 6.0 P25 4 · P75 8 · max 13
On curve 25% (4 / 28 cast on T3) Cast same turn as drawn 40%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.