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Part of Dominaria United
·
Creature — Angel
·
Dominaria United Commander (DMC)
Live Play Data
Maelstrom Archangel
3%
Live Inclusion
Times Brought
265
Decks Running
86
Median Cast Turn
6
Drawn → Played
64%
Format
First-cast turn
n=43
2%
T1
0%
T2
2%
T3
12%
T4
19%
T5
56%
T6-9
9%
T10+
Median
6
P25
5
· P75
8
· max
11
On curve
35%
(8 / 43 cast on T5)
Cast same turn as drawn
36%
The "good card" funnel
266 brought · 90 playersBrought to game
266
Ever drawn
67
Reached battlefield
43
Still on board at game end
24
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.2pp
Players who cast this card win 24% of the time (n=39) , vs 18% when it never left the library (n=153).
When players drew this card but left it in hand, they won 9% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.2pp; 95% confidence interval -7.2pp to +19.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
77 instances2.6%
Library
31.2%
Battlefield
35.1%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Jared Carthalion
19 decks
-
2
Seluma, Light of Aysen
13 decks
-
3
Jodah, Archmage Eternal
11 decks
-
4
Omnath, Locus of All
11 decks
-
5
Ramos, Dragon Engine
11 decks
-
6
Jenson Carthalion, Druid Exile
5 decks
-
7
Esika, God of the Tree // The Prismatic Bridge
4 decks
-
8
Infinite Guideline Station
4 decks
-
9
Jegantha, the Wellspring
4 decks
-
10
Child of Alara
3 decks
Card text
Maelstrom Archangel
Creature — Angel
Flying
Whenever this creature deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.
5 / 5
Dominaria United Commander (DMC)
·
Mythic
·
Illustrated by Cyril Van Der Haegen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.