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Part of Dominaria United
·
Creature — Angel
·
Dominaria United Commander (DMC)
Live Play Data
Maelstrom Archangel
2%
Live Inclusion
Times Brought
189
Decks Running
61
Median Cast Turn
6.0
Drawn → Played
70%
Format
First-cast turn
n=32
3%
T1
0%
T2
3%
T3
16%
T4
19%
T5
50%
T6-9
9%
T10+
Median
6.0
P25
5
· P75
7
· max
11
On curve
41%
(6 / 32 cast on T5)
Cast same turn as drawn
33%
The "good card" funnel
190 brought · 65 playersBrought to game
190
Ever drawn
46
Reached battlefield
32
Still on board at game end
17
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.4pp
Players who cast this card win 23% of the time (n=29) , vs 21% when it never left the library (n=104).
When players drew this card but left it in hand, they won 0% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.5pp; 95% confidence interval -13.4pp to +18.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
56 instances1.8%
Library
30.4%
Battlefield
35.7%
Graveyard
8.9%
Exile
Commanders that played this card
in tracked games-
1
Jared Carthalion
14 decks
-
2
Seluma, Light of Aysen
10 decks
-
3
Jodah, Archmage Eternal
8 decks
-
4
Ramos, Dragon Engine
8 decks
-
5
Omnath, Locus of All
5 decks
-
6
Jegantha, the Wellspring
4 decks
-
7
Child of Alara
3 decks
-
8
Esika, God of the Tree // The Prismatic Bridge
3 decks
-
9
Infinite Guideline Station
3 decks
-
10
Jenson Carthalion, Druid Exile
3 decks
Card text
Maelstrom Archangel
Creature — Angel
Flying
Whenever this creature deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.
5 / 5
Dominaria United Commander (DMC)
·
Mythic
·
Illustrated by Cyril Van Der Haegen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.