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Part of Dominaria United
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Enchantment
·
Dominaria United Commander (DMC)
Live Play Data
Maelstrom Nexus
4%
Live Inclusion
Times Brought
422
Decks Running
172
Median Cast Turn
6
Drawn → Played
68%
Format
First-cast turn
n=63
0%
T1
0%
T2
3%
T3
8%
T4
27%
T5
54%
T6-9
8%
T10+
Median
6
P25
5
· P75
8
· max
12
On curve
38%
(17 / 63 cast on T5)
Cast same turn as drawn
26%
The "good card" funnel
422 brought · 157 playersBrought to game
422
Ever drawn
92
Reached battlefield
63
Still on board at game end
48
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.5pp
Players who cast this card win 26% of the time (n=57) , vs 18% when it never left the library (n=273).
When players drew this card but left it in hand, they won 15% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.0pp; 95% confidence interval -3.5pp to +19.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
105 instances1.9%
Library
45.7%
Battlefield
17.1%
Graveyard
9.5%
Exile
Commanders that played this card
in tracked games-
1
Jared Carthalion
21 decks
-
2
Ramos, Dragon Engine
20 decks
-
3
Esika, God of the Tree // The Prismatic Bridge
19 decks
-
4
Omnath, Locus of All
16 decks
-
5
Avatar Aang // Aang, Master of Elements
12 decks
-
6
Jodah, Archmage Eternal
11 decks
-
7
Infinite Guideline Station
8 decks
-
8
Jenson Carthalion, Druid Exile
6 decks
-
9
Jodah, the Unifier
6 decks
-
10
Progenitus
5 decks
Card text
Maelstrom Nexus
Enchantment
The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Dominaria United Commander (DMC)
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Mythic
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Illustrated by Steven Belledin
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.