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Part of Commander Masters
·
Creature — Human Wizard
·
Commander Masters (CMM)

,
, Sacrifice this creature: Each player discards their hand, then draws seven cards.
Card Preview
Magus of the Wheel
1%
Decklist Inclusion
Times Brought
324
Decks Running
177
In Decks
1443
Decklist Inclusion
1%
Format
Card text
Magus of the Wheel
Creature — Human Wizard
3 / 3
Commander Masters (CMM)
·
Rare
·
Illustrated by Carl Frank
Final zone distribution
92 instances9.8%
Library
15.2%
Battlefield
42.4%
Graveyard
12.0%
Exile
Commanders that played this card
in tracked games-
1
Nekusar, the Mindrazer
36 decks
-
2
Xyris, the Writhing Storm
11 decks
-
3
Anje Falkenrath
5 decks
-
4
Ojer Axonil, Deepest Might // Temple of Power
5 decks
-
5
Krenko, Mob Boss
4 decks
-
6
Norin the Wary
4 decks
-
7
Ruric Thar, the Unbowed
4 decks
-
8
Winter, Misanthropic Guide
4 decks
-
9
Captain Howler, Sea Scourge
3 decks
-
10
Mogis, God of Slaughter
3 decks
The "good card" funnel
325 brought · 165 playersBrought to game
325
Ever drawn
81
Reached battlefield
50
Still on board at game end
14
Once cast, 28% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.7pp
Players who cast this card win 22% of the time (n=46) , vs 25% when it never left the library (n=201).
When players drew this card but left it in hand, they won 24% (n=27) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -2.8pp; 95% confidence interval -15.7pp to +10.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=50
0%
T1
6%
T2
28%
T3
12%
T4
12%
T5
38%
T6-9
4%
T10+
Median
5.0
P25
3
· P75
7
· max
12
On curve
34%
(14 / 50 cast on T3)
Cast same turn as drawn
21%
50 of 100 times cast
50%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.