collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Mahadi, Emporium Master card art
Card Preview

Mahadi, Emporium Master

{1} {B} {R} · Legendary Creature — Devil · Commander Legends: Battle for Baldur's Gate (CLB)
Times Brought
483
Decks Running
245
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Mahadi, Emporium Master card

Mahadi, Emporium Master

{1} {B} {R}
Legendary Creature — Devil
At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
3 / 3
Commander Legends: Battle for Baldur's Gate (CLB) · Uncommon · Illustrated by Ilse Gort

Final zone distribution

89 instances
43.8%
Battlefield
22.5%
Graveyard
6.7%
Exile
27.0%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

483 brought · 246 players
Brought to game
483
Ever drawn
86
Reached battlefield
58
Still on board at game end
39

Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.3pp

Players who cast this card win 24% of the time (n=48) , vs 21% when it never left the library (n=293).

When players drew this card but left it in hand, they won 16% (n=22).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.4pp; 95% confidence interval -4.3pp to +11.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=65
0%
T1
15%
T2
14%
T3
22%
T4
5%
T5
42%
T6-9
3%
T10+
Median 4 P25 3 · P75 7 · max 10
On curve 29% (9 / 65 cast on T3) Cast same turn as drawn 21%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.