collections_bookmark Part of The Lost Caverns of Ixalan
Malcolm, Alluring Scoundrel card art
Card Preview

Malcolm, Alluring Scoundrel

{1} {U} · Legendary Creature — Siren Pirate · The Lost Caverns of Ixalan (LCI)
Times Brought
408
Decks Running
214
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Malcolm, Alluring Scoundrel card

Malcolm, Alluring Scoundrel

{1} {U}
Legendary Creature — Siren Pirate
Flash Flying Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
2 / 1
The Lost Caverns of Ixalan (LCI) · Rare · Illustrated by Fesbra

Final zone distribution

110 instances
2.7%
Library
35.5%
Battlefield
39.1%
Graveyard
7.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

408 brought · 204 players
Brought to game
408
Ever drawn
105
Reached battlefield
72
Still on board at game end
39

Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +3.2pp

Players who cast this card win 37% of the time (n=58) , vs 27% when it never left the library (n=222).

When players drew this card but left it in hand, they won 31% (n=25).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +9.7pp; 95% confidence interval +3.2pp to +16.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=114
21%
T1
36%
T2
11%
T3
7%
T4
5%
T5
15%
T6-9
4%
T10+
Median 2.0 P25 2 · P75 4 · max 13
On curve 57% (41 / 114 cast on T2) Cast same turn as drawn 35%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.