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Part of The Lost Caverns of Ixalan
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Legendary Creature — Siren Pirate
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The Lost Caverns of Ixalan (LCI)
Card Preview
Malcolm, Alluring Scoundrel
Times Brought
152
Decks Running
92
In Decks
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Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Malcolm, Alluring Scoundrel
Legendary Creature — Siren Pirate
Flash
Flying
Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
2 / 1
The Lost Caverns of Ixalan (LCI)
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Rare
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Illustrated by Fesbra
Final zone distribution
48 instances4.2%
Library
45.8%
Battlefield
29.2%
Graveyard
4.2%
Exile
Commanders that played this card
in tracked games-
1
Sonic the Hedgehog
16 decks
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2
Jin Sakai, Ghost of Tsushima
10 decks
-
3
Edward Kenway
6 decks
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4
Aang, Swift Savior // Aang and La, Ocean's Fury
3 decks
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5
Gonti, Canny Acquisitor
3 decks
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6
Hashaton, Scarab's Fist
3 decks
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7
Sefris of the Hidden Ways
3 decks
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8
Vnwxt, Verbose Host
3 decks
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9
Admiral Brass, Unsinkable
2 decks
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10
Arixmethes, Slumbering Isle
2 decks
The "good card" funnel
152 brought · 85 playersBrought to game
152
Ever drawn
36
Reached battlefield
23
Still on board at game end
22
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.0pp
Players who cast this card win 34% of the time (n=19) , vs 29% when it never left the library (n=86).
Observed gap +4.8pp; 95% confidence interval -7.0pp to +16.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
9%
T1
39%
T2
13%
T3
13%
T4
4%
T5
17%
T6-9
4%
T10+
Median
3
P25
2
· P75
5
· max
10
On curve
48%
(9 / 23 cast on T2)
Cast same turn as drawn
27%
23 of 100 times cast
23%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.