Malcolm, Alluring Scoundrel
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Malcolm, Alluring Scoundrel
Final zone distribution
110 instancesCommanders that played this card
in tracked games-
1
Sonic the Hedgehog
31 decks
-
2
Jin Sakai, Ghost of Tsushima
24 decks
-
3
Edward Kenway
12 decks
-
4
Admiral Brass, Unsinkable
11 decks
-
5
Captain Howler, Sea Scourge
7 decks
-
6
Vnwxt, Verbose Host
7 decks
-
7
Hashaton, Scarab's Fist
6 decks
-
8
Whtz, the Bibliophile
5 decks
-
9
Admiral Beckett Brass
4 decks
-
10
Gonti, Canny Acquisitor
4 decks
The "good card" funnel
408 brought · 204 playersOnce cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 37% of the time (n=58) , vs 27% when it never left the library (n=222).
When players drew this card but left it in hand, they won 31% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.7pp; 95% confidence interval +3.2pp to +16.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.