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Part of Fallout
·
Enchantment — Aura
·
Forgotten Realms Commander (AFC)
Card Preview
Mantle of the Ancients
1%
Decklist Inclusion
Times Brought
400
Decks Running
201
In Decks
1475
Decklist Inclusion
1%
Format
Card text
Mantle of the Ancients
Enchantment — Aura
Enchant creature you control
When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Forgotten Realms Commander (AFC)
·
Rare
·
Illustrated by Denman Rooke
Final zone distribution
106 instances2.8%
Library
29.2%
Battlefield
19.8%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
26 decks
-
2
Killian, Decisive Mentor
15 decks
-
3
Cloud, Midgar Mercenary
12 decks
-
4
Jin Sakai, Ghost of Tsushima
11 decks
-
5
Light-Paws, Emperor's Voice
11 decks
-
6
Galea, Kindler of Hope
8 decks
-
7
Ellivere of the Wild Court
7 decks
-
8
Cloud, Ex-SOLDIER
6 decks
-
9
Arna Kennerüd, Skycaptain
5 decks
-
10
Captain America, First Avenger
5 decks
The "good card" funnel
400 brought · 195 playersBrought to game
400
Ever drawn
94
Reached battlefield
46
Still on board at game end
31
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.2pp
Players who cast this card win 30% of the time (n=45) , vs 29% when it never left the library (n=257).
When players drew this card but left it in hand, they won 24% (n=43) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.9pp; 95% confidence interval -12.2pp to +14.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=46
0%
T1
0%
T2
0%
T3
0%
T4
9%
T5
63%
T6-9
28%
T10+
Median
8.0
P25
7
· P75
10
· max
18
On curve
9%
(4 / 46 cast on T5)
Cast same turn as drawn
25%
46 of 100 times cast
46%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.