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Part of Fallout
·
Enchantment — Aura
·
Forgotten Realms Commander (AFC)
Live Play Data
Mantle of the Ancients
2%
Live Inclusion
Times Brought
904
Decks Running
429
Median Cast Turn
8.0
Drawn → Played
48%
Format
First-cast turn
n=86
0%
T1
0%
T2
1%
T3
1%
T4
12%
T5
62%
T6-9
24%
T10+
Median
8.0
P25
6
· P75
9
· max
18
On curve
14%
(10 / 86 cast on T5)
Cast same turn as drawn
27%
The "good card" funnel
904 brought · 402 playersBrought to game
904
Ever drawn
178
Reached battlefield
86
Still on board at game end
59
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.1pp
Players who cast this card win 35% of the time (n=84) , vs 30% when it never left the library (n=591).
When players drew this card but left it in hand, they won 27% (n=83).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.9pp; 95% confidence interval -5.1pp to +14.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
209 instances1.4%
Library
28.2%
Battlefield
26.3%
Graveyard
3.8%
Exile
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
53 decks
-
2
Light-Paws, Emperor's Voice
45 decks
-
3
Cloud, Midgar Mercenary
25 decks
-
4
Jin Sakai, Ghost of Tsushima
25 decks
-
5
Killian, Decisive Mentor
24 decks
-
6
Cloud, Ex-SOLDIER
21 decks
-
7
Galea, Kindler of Hope
14 decks
-
8
Ellivere of the Wild Court
12 decks
-
9
Uril, the Miststalker
12 decks
-
10
Arna Kennerüd, Skycaptain
10 decks
Card text
Mantle of the Ancients
Enchantment — Aura
Enchant creature you control
When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Forgotten Realms Commander (AFC)
·
Rare
·
Illustrated by Denman Rooke
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.