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Part of Fallout
·
Enchantment — Aura
·
Forgotten Realms Commander (AFC)
Live Play Data
Mantle of the Ancients
2%
Live Inclusion
Times Brought
474
Decks Running
238
Median Cast Turn
8.0
Drawn → Played
48%
Format
First-cast turn
n=48
0%
T1
0%
T2
0%
T3
2%
T4
10%
T5
58%
T6-9
29%
T10+
Median
8.0
P25
7
· P75
10
· max
18
On curve
13%
(5 / 48 cast on T5)
Cast same turn as drawn
24%
The "good card" funnel
474 brought · 228 playersBrought to game
474
Ever drawn
101
Reached battlefield
48
Still on board at game end
33
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.7pp
Players who cast this card win 30% of the time (n=47) , vs 29% when it never left the library (n=309).
When players drew this card but left it in hand, they won 26% (n=47).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.0pp; 95% confidence interval -11.7pp to +13.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
116 instances2.6%
Library
28.4%
Battlefield
21.6%
Graveyard
3.4%
Exile
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
29 decks
-
2
Light-Paws, Emperor's Voice
22 decks
-
3
Killian, Decisive Mentor
16 decks
-
4
Jin Sakai, Ghost of Tsushima
14 decks
-
5
Cloud, Midgar Mercenary
13 decks
-
6
Ellivere of the Wild Court
9 decks
-
7
Galea, Kindler of Hope
8 decks
-
8
Cloud, Ex-SOLDIER
7 decks
-
9
Eriette of the Charmed Apple
6 decks
-
10
Arna Kennerüd, Skycaptain
5 decks
Card text
Mantle of the Ancients
Enchantment — Aura
Enchant creature you control
When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Forgotten Realms Commander (AFC)
·
Rare
·
Illustrated by Denman Rooke
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.