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Part of Tales of Middle-earth
·
Sorcery
·
Avatar: The Last Airbender Eternal (TLE)
Card Preview
Many Partings
1%
Decklist Inclusion
Times Brought
200
Decks Running
97
In Decks
711
Decklist Inclusion
1%
Format
Final zone distribution
65 instances4.6%
Library
66.2%
Graveyard
10.8%
Exile
18.5%
Hand
Commanders that played this card
in tracked games-
1
Ygra, Eater of All
13 decks
-
2
Frodo, Adventurous Hobbit
10 decks
-
3
Camellia, the Seedmiser
7 decks
-
4
Avatar Aang // Aang, Master of Elements
6 decks
-
5
The Cabbage Merchant
6 decks
-
6
Azusa, Lost but Seeking
4 decks
-
7
Baylen, the Haymaker
4 decks
-
8
Hazel of the Rootbloom
4 decks
-
9
Chatterfang, Squirrel General
3 decks
-
10
Kotis, the Fangkeeper
3 decks
The "good card" funnel
201 brought · 89 playersBrought to game
201
Ever drawn
62
Reached battlefield
42
Still on board at game end
0
≥ -10.4pp
Players who cast this card win 24% of the time (n=40) , vs 21% when it never left the library (n=124).
When players drew this card but left it in hand, they won 18% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.4pp; 95% confidence interval -10.4pp to +17.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=42
19%
T1
10%
T2
7%
T3
12%
T4
12%
T5
26%
T6-9
14%
T10+
Median
5.0
P25
2
· P75
8
· max
14
On curve
19%
(8 / 42 cast on T1)
Cast same turn as drawn
61%
42 of 100 times cast
42%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 620,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.