Marang River Regent // Coil and Catch
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Marang River Regent
Coil and Catch
Final zone distribution
96 instancesCommanders that played this card
in tracked games-
1
The Ur-Dragon
57 decks
-
2
Ureni of the Unwritten
36 decks
-
3
Miirym, Sentinel Wyrm
14 decks
-
4
Tiamat
6 decks
-
5
Sivitri, Dragon Master
5 decks
-
6
Kinnan, Bonder Prodigy
4 decks
-
7
Arthur, Marigold Knight
3 decks
-
8
Eshki Dragonclaw
3 decks
-
9
Aang, Swift Savior // Aang and La, Ocean's Fury
2 decks
-
10
Emet-Selch, Unsundered // Hades, Sorcerer of Eld
2 decks
The "good card" funnel
383 brought · 168 playersOnce cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 36% of the time (n=50) , vs 27% when it never left the library (n=190).
When players drew this card but left it in hand, they won 20% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.3pp; 95% confidence interval +2.1pp to +16.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.