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Marang River Regent // Coil and Catch card art
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Marang River Regent // Coil and Catch

{4} {U} {U} {3} {U} · Creature — Dragon // Instant — Omen · Tarkir: Dragonstorm (TDM)
Times Brought
383
Decks Running
182
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Marang River Regent // Coil and Catch card

Marang River Regent

{4} {U} {U}
Creature — Dragon
Flying When this creature enters, return up to two other target nonland permanents to their owners' hands.
6 / 7

Coil and Catch

{3} {U}
Instant — Omen
Draw three cards, then discard a card. (Then shuffle this card into its owner's library.)
Tarkir: Dragonstorm (TDM) · Rare · Illustrated by John Tedrick

Final zone distribution

96 instances
14.6%
Library
37.5%
Battlefield
13.5%
Graveyard
8.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

383 brought · 168 players
Brought to game
383
Ever drawn
91
Reached battlefield
60
Still on board at game end
36

Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.1pp

Players who cast this card win 36% of the time (n=50) , vs 27% when it never left the library (n=190).

When players drew this card but left it in hand, they won 20% (n=20).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +9.3pp; 95% confidence interval +2.1pp to +16.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=60
0%
T1
2%
T2
12%
T3
18%
T4
12%
T5
47%
T6-9
10%
T10+
Median 6.0 P25 4 · P75 8 · max 13
On curve 62% (11 / 60 cast on T6) Cast same turn as drawn 35%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.