Live Play Data
March of Swirling Mist
2%
Live Inclusion
Times Brought
907
Decks Running
417
Median Cast Turn
7
Drawn → Played
49%
Format
First-cast turn
n=125
1%
T1
1%
T2
2%
T3
6%
T4
10%
T5
62%
T6-9
19%
T10+
Median
7
P25
6
· P75
9
· max
15
Cast same turn as drawn
23%
The "good card" funnel
907 brought · 369 playersBrought to game
907
Ever drawn
254
Reached battlefield
125
Still on board at game end
11
≥ +3.1pp
Players who cast this card win 35% of the time (n=117) , vs 23% when it never left the library (n=558).
When players drew this card but left it in hand, they won 36% (n=114).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.7pp; 95% confidence interval +3.1pp to +20.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
278 instances7.6%
Library
4.0%
Battlefield
45.3%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
51 decks
-
2
Vnwxt, Verbose Host
14 decks
-
3
Zaxara, the Exemplary
11 decks
-
4
Fire Lord Azula
10 decks
-
5
Hinata, Dawn-Crowned
10 decks
-
6
Eluge, the Shoreless Sea
9 decks
-
7
Magus Lucea Kane
9 decks
-
8
Yuna, Grand Summoner
9 decks
-
9
Satoru Umezawa
8 decks
-
10
Yuriko, the Tiger's Shadow
8 decks
Card text
March of Swirling Mist
Instant
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs
less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Kamigawa: Neon Dynasty (NEO)
·
Rare
·
Illustrated by Iris Compiet
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.