March of Swirling Mist card art
Live Play Data

March of Swirling Mist

{X} {U} · Instant · Kamigawa: Neon Dynasty (NEO)
2%
Live Inclusion
Times Brought
370
Decks Running
195
Median Cast Turn
7
Drawn → Played
47%
Format

First-cast turn

n=51
0%
T1
2%
T2
2%
T3
10%
T4
10%
T5
65%
T6-9
12%
T10+
Median 7 P25 6 · P75 9 · max 12
Cast same turn as drawn 26%

The "good card" funnel

370 brought · 172 players
Brought to game
370
Ever drawn
109
Reached battlefield
51
Still on board at game end
3
≥ +4.9pp

Players who cast this card win 40% of the time (n=48) , vs 22% when it never left the library (n=225).

When players drew this card but left it in hand, they won 39% (n=54).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +18.0pp; 95% confidence interval +4.9pp to +31.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

120 instances
8.3%
Library
2.5%
Battlefield
45.0%
Graveyard
6.7%
Exile

Commanders that played this card

in tracked games
Card text
March of Swirling Mist card

March of Swirling Mist

{X} {U}
Instant
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way. Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Kamigawa: Neon Dynasty (NEO) · Rare · Illustrated by Iris Compiet

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.