Live Play Data
Mass Hysteria
1%
Live Inclusion
Times Brought
421
Decks Running
198
Median Cast Turn
5
Drawn → Played
70%
Format
First-cast turn
n=59
12%
T1
10%
T2
5%
T3
14%
T4
10%
T5
39%
T6-9
10%
T10+
Median
5
P25
3
· P75
7
· max
15
On curve
12%
(7 / 59 cast on T1)
Cast same turn as drawn
57%
The "good card" funnel
424 brought · 189 playersBrought to game
424
Ever drawn
84
Reached battlefield
59
Still on board at game end
52
Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.7pp
Players who cast this card win 40% of the time (n=53) , vs 26% when it never left the library (n=287).
When players drew this card but left it in hand, they won 26% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.3pp; 95% confidence interval +0.7pp to +27.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
94 instances3.2%
Library
55.3%
Battlefield
19.1%
Graveyard
6.4%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
50 decks
-
2
Ares, God of War
6 decks
-
3
Arabella, Abandoned Doll
5 decks
-
4
Isshin, Two Heavens as One
5 decks
-
5
Kaalia of the Vast
5 decks
-
6
Shadow the Hedgehog
5 decks
-
7
Sonic the Hedgehog
5 decks
-
8
Thantis, the Warweaver
5 decks
-
9
Heartless Hidetsugu
4 decks
-
10
Kardur, Doomscourge
4 decks
Card text
Mass Hysteria
Enchantment
All creatures have haste.
Innistrad Remastered (INR)
·
Rare
·
Illustrated by Justine Cruz
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.