Card Preview
Mass Hysteria
Times Brought
332
Decks Running
147
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Mass Hysteria
Enchantment
All creatures have haste.
Innistrad Remastered (INR)
·
Rare
·
Illustrated by Justine Cruz
Final zone distribution
62 instances58.1%
Battlefield
3.2%
Graveyard
8.1%
Exile
30.6%
Hand
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
51 decks
-
2
Kaalia of the Vast
8 decks
-
3
Ares, God of War
6 decks
-
4
Arabella, Abandoned Doll
5 decks
-
5
Raph & Mikey, Troublemakers
5 decks
-
6
Atla Palani, Nest Tender
4 decks
-
7
Heartless Hidetsugu
4 decks
-
8
Shadow the Hedgehog
4 decks
-
9
Sonic the Hedgehog
4 decks
-
10
Xyris, the Writhing Storm
4 decks
The "good card" funnel
332 brought · 133 playersBrought to game
332
Ever drawn
56
Reached battlefield
38
Still on board at game end
36
Once cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.7pp
Players who cast this card win 27% of the time (n=31) , vs 31% when it never left the library (n=200).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.5pp; 95% confidence interval -12.7pp to +5.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=38
18%
T1
11%
T2
13%
T3
11%
T4
13%
T5
26%
T6-9
8%
T10+
Median
4.0
P25
2
· P75
6
· max
14
On curve
18%
(7 / 38 cast on T1)
Cast same turn as drawn
49%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.