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Part of Outlaws of Thunder Junction
·
Sorcery
·
Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Mass Mutiny
0%
Live Inclusion
Times Brought
155
Decks Running
89
Median Cast Turn
7.0
Drawn → Played
69%
Format
First-cast turn
n=22
0%
T1
0%
T2
0%
T3
9%
T4
14%
T5
68%
T6-9
9%
T10+
Median
7.0
P25
6
· P75
8
· max
13
On curve
23%
(3 / 22 cast on T5)
Cast same turn as drawn
29%
The "good card" funnel
155 brought · 87 playersBrought to game
155
Ever drawn
32
Reached battlefield
22
Still on board at game end
2
≥ -10.6pp
Players who cast this card win 18% of the time (n=20) , vs 11% when it never left the library (n=109).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.3pp; 95% confidence interval -10.6pp to +23.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
33 instances3.0%
Library
6.1%
Battlefield
63.6%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Olivia, Opulent Outlaw
16 decks
-
2
Zidane, Tantalus Thief
9 decks
-
3
Edea, Possessed Sorceress
7 decks
-
4
Shadow the Hedgehog
7 decks
-
5
Iroh, Tea Master
6 decks
-
6
Marchesa, the Black Rose
4 decks
-
7
Prossh, Skyraider of Kher
3 decks
-
8
Brion Stoutarm
2 decks
-
9
Don Andres, the Renegade
2 decks
-
10
Electro, Assaulting Battery
2 decks
Card text
Mass Mutiny
Sorcery
For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
Outlaws of Thunder Junction Commander (OTC)
·
Rare
·
Illustrated by Carl Critchlow
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.