Live Play Data
Master of Cruelties
2%
Live Inclusion
Times Brought
487
Decks Running
212
Median Cast Turn
6.0
Drawn → Played
69%
Format
First-cast turn
n=78
0%
T1
1%
T2
4%
T3
9%
T4
26%
T5
46%
T6-9
14%
T10+
Median
6.0
P25
5
· P75
8
· max
12
On curve
40%
(20 / 78 cast on T5)
Cast same turn as drawn
34%
The "good card" funnel
487 brought · 196 playersBrought to game
487
Ever drawn
113
Reached battlefield
78
Still on board at game end
38
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.2pp
Players who cast this card win 26% of the time (n=72) , vs 22% when it never left the library (n=307).
When players drew this card but left it in hand, they won 18% (n=32).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.8pp; 95% confidence interval -6.2pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
131 instances3.8%
Library
29.0%
Battlefield
38.2%
Graveyard
9.2%
Exile
Commanders that played this card
in tracked games-
1
Kaalia of the Vast
112 decks
-
2
The Beamtown Bullies
24 decks
-
3
Be'lakor, the Dark Master
20 decks
-
4
Rakdos, Lord of Riots
9 decks
-
5
Kardur, Doomscourge
5 decks
-
6
Raphael, Fiendish Savior
5 decks
-
7
Alesha, Who Smiles at Death
2 decks
-
8
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
2 decks
-
9
Rakdos, Patron of Chaos
2 decks
-
10
Terra, Herald of Hope
2 decks
Card text
Master of Cruelties
Creature — Demon
First strike, deathtouch
This creature can only attack alone.
Whenever this creature attacks a player and isn't blocked, that player's life total becomes 1. This creature assigns no combat damage this combat.
1 / 4
Ravnica Remastered (RVR)
·
Mythic
·
Illustrated by Chase Stone
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.