collections_bookmark
Part of Duskmourn: House of Horror
·
Enchantment — Room // Enchantment — Room
·
Duskmourn: House of Horror (DSK)
Card Preview
Meat Locker // Drowned Diner
0%
Decklist Inclusion
Times Brought
99
Decks Running
42
In Decks
190
Decklist Inclusion
0%
Format
Card text
Meat Locker
Enchantment — Room
When you unlock this door, tap up to one target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Drowned Diner
Enchantment — Room
When you unlock this door, draw three cards, then discard a card.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Duskmourn: House of Horror (DSK)
·
Common
·
Illustrated by Sergey Glushakov
Final zone distribution
36 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Marina Vendrell
26 decks
-
2
Zur, Eternal Schemer
2 decks
-
3
Aminatou, Veil Piercer
1 decks
-
4
Arjun, the Shifting Flame
1 decks
-
5
Atraxa, Praetors' Voice
1 decks
-
6
Callaphe, Beloved of the Sea
1 decks
-
7
Millicent, Restless Revenant
1 decks
-
8
Morska, Undersea Sleuth
1 decks
-
9
Sai, Master Thopterist
1 decks
-
10
Sakashima of a Thousand Faces
1 decks
The "good card" funnel
99 brought · 38 playersBrought to game
99
Ever drawn
32
Reached battlefield
20
Still on board at game end
15
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +13.5pp
Players who cast this card win 57% of the time (n=19) , vs 20% when it never left the library (n=54).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +36.7pp; 95% confidence interval +13.5pp to +59.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
0%
T1
0%
T2
5%
T3
20%
T4
15%
T5
50%
T6-9
10%
T10+
Median
6.0
P25
5
· P75
8
· max
12
On curve
85%
(3 / 20 cast on T8)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.