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Part of Edge of Eternities
·
Enchantment — Aura
·
Edge of Eternities (EOE)
Live Play Data
Meltstrider's Resolve
0%
Live Inclusion
Times Brought
160
Decks Running
81
Median Cast Turn
5.5
Drawn → Played
63%
Format
First-cast turn
n=22
0%
T1
0%
T2
5%
T3
18%
T4
27%
T5
36%
T6-9
14%
T10+
Median
5.5
P25
5
· P75
7
· max
15
On curve
0%
(0 / 22 cast on T1)
Cast same turn as drawn
55%
The "good card" funnel
160 brought · 80 playersBrought to game
160
Ever drawn
35
Reached battlefield
22
Still on board at game end
9
Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -26.1pp
Players who cast this card win 13% of the time (n=18) , vs 23% when it never left the library (n=104).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -10.6pp; 95% confidence interval -26.1pp to +4.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
42 instances4.8%
Library
21.4%
Battlefield
35.7%
Graveyard
14.3%
Exile
Commanders that played this card
in tracked games-
1
Blor the Impervious
10 decks
-
2
Wolverine, Best There Is
7 decks
-
3
Bruce Banner // The Incredible Hulk
5 decks
-
4
Stangg, Echo Warrior
5 decks
-
5
Wilson, Refined Grizzly
4 decks
-
6
Indoraptor, the Perfect Hybrid
3 decks
-
7
Neyith of the Dire Hunt
3 decks
-
8
Dogmeat, Ever Loyal
2 decks
-
9
Fynn, the Fangbearer
2 decks
-
10
Kosei, Penitent Warlord
2 decks
Card text
Meltstrider's Resolve
Enchantment — Aura
Enchant creature you control
When this Aura enters, enchanted creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +0/+2 and can't be blocked by more than one creature.
Edge of Eternities (EOE)
·
Uncommon
·
Illustrated by Carlos Palma Cruchaga
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.