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Part of Edge of Eternities
·
Enchantment — Aura
·
Edge of Eternities (EOE)
Live Play Data
Meltstrider's Resolve
0%
Live Inclusion
Times Brought
119
Decks Running
64
Median Cast Turn
—
Drawn → Played
56%
Format
First-cast turn
n=15Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
119 brought · 62 playersBrought to game
119
Ever drawn
27
Reached battlefield
15
Still on board at game end
5
Final zone distribution
31 instances6.5%
Library
16.1%
Battlefield
32.3%
Graveyard
16.1%
Exile
Commanders that played this card
in tracked games-
1
Wolverine, Best There Is
7 decks
-
2
Blor the Impervious
5 decks
-
3
Bruce Banner // The Incredible Hulk
4 decks
-
4
Stangg, Echo Warrior
4 decks
-
5
Wilson, Refined Grizzly
3 decks
-
6
Indoraptor, the Perfect Hybrid
2 decks
-
7
Kosei, Penitent Warlord
2 decks
-
8
Kraven the Hunter
2 decks
-
9
Lathril, Blade of the Elves
2 decks
-
10
Neyith of the Dire Hunt
2 decks
Card text
Meltstrider's Resolve
Enchantment — Aura
Enchant creature you control
When this Aura enters, enchanted creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +0/+2 and can't be blocked by more than one creature.
Edge of Eternities (EOE)
·
Uncommon
·
Illustrated by Carlos Palma Cruchaga
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.