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Memory Lapse
0%
Decklist Inclusion
Times Brought
150
Decks Running
67
In Decks
586
Decklist Inclusion
0%
Format
Card text
Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Eternal Masters (EMA)
·
Common
·
Illustrated by Greg Staples
Final zone distribution
39 instances2.6%
Library
5.1%
Battlefield
43.6%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Gonti, Canny Acquisitor
5 decks
-
2
Pako, Arcane Retriever
5 decks
-
3
Baral, Chief of Compliance
4 decks
-
4
Etrata, Deadly Fugitive
4 decks
-
5
Kefka, Court Mage // Kefka, Ruler of Ruin
4 decks
-
6
Kotis, the Fangkeeper
3 decks
-
7
Edward Kenway
2 decks
-
8
Lonis, Cryptozoologist
2 decks
-
9
Maralen, Fae Ascendant
2 decks
-
10
Namor the Sub-Mariner
2 decks
The "good card" funnel
150 brought · 71 playersBrought to game
150
Ever drawn
37
Reached battlefield
20
Still on board at game end
2
≥ -3.0pp
Players who cast this card win 40% of the time (n=17) , vs 22% when it never left the library (n=95).
When players drew this card but left it in hand, they won 23% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +18.1pp; 95% confidence interval -3.0pp to +39.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
0%
T1
10%
T2
5%
T3
15%
T4
15%
T5
35%
T6-9
20%
T10+
Median
7.0
P25
4
· P75
9
· max
23
On curve
10%
(2 / 20 cast on T2)
Cast same turn as drawn
20%
20 of 100 times cast
20%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.