Live Play Data
Memory Lapse
1%
Live Inclusion
Times Brought
150
Decks Running
67
Median Cast Turn
7.0
Drawn → Played
54%
Format
First-cast turn
n=20
0%
T1
10%
T2
5%
T3
15%
T4
15%
T5
35%
T6-9
20%
T10+
Median
7.0
P25
4
· P75
9
· max
23
On curve
10%
(2 / 20 cast on T2)
Cast same turn as drawn
20%
The "good card" funnel
150 brought · 71 playersBrought to game
150
Ever drawn
37
Reached battlefield
20
Still on board at game end
2
≥ -3.0pp
Players who cast this card win 40% of the time (n=17) , vs 22% when it never left the library (n=95).
When players drew this card but left it in hand, they won 23% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.1pp; 95% confidence interval -3.0pp to +39.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
39 instances2.6%
Library
5.1%
Battlefield
43.6%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Gonti, Canny Acquisitor
5 decks
-
2
Pako, Arcane Retriever
5 decks
-
3
Baral, Chief of Compliance
4 decks
-
4
Etrata, Deadly Fugitive
4 decks
-
5
Kefka, Court Mage // Kefka, Ruler of Ruin
4 decks
-
6
Kotis, the Fangkeeper
3 decks
-
7
Edward Kenway
2 decks
-
8
Lonis, Cryptozoologist
2 decks
-
9
Maralen, Fae Ascendant
2 decks
-
10
Namor the Sub-Mariner
2 decks
Card text
Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Eternal Masters (EMA)
·
Common
·
Illustrated by Greg Staples
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.