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Part of The Lost Caverns of Ixalan
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Creature — Human Pirate
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The Lost Caverns of Ixalan Commander (LCC)
Live Play Data
Merchant Raiders
0%
Live Inclusion
Times Brought
172
Decks Running
93
Median Cast Turn
6
Drawn → Played
69%
Format
First-cast turn
n=25
0%
T1
0%
T2
4%
T3
16%
T4
24%
T5
44%
T6-9
12%
T10+
Median
6
P25
5
· P75
8
· max
13
On curve
20%
(4 / 25 cast on T4)
Cast same turn as drawn
20%
The "good card" funnel
172 brought · 90 playersBrought to game
172
Ever drawn
36
Reached battlefield
25
Still on board at game end
11
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.8pp
Players who cast this card win 36% of the time (n=21) , vs 19% when it never left the library (n=111).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.6pp; 95% confidence interval -5.8pp to +38.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
43 instances4.7%
Library
25.6%
Battlefield
46.5%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
Admiral Brass, Unsinkable
46 decks
-
2
Edward Kenway
17 decks
-
3
Admiral Beckett Brass
12 decks
-
4
Malcolm, Keen-Eyed Navigator
5 decks
-
5
Captain Howler, Sea Scourge
3 decks
-
6
Breeches, Brazen Plunderer
2 decks
-
7
Captain Storm, Cosmium Raider
2 decks
-
8
Don Andres, the Renegade
2 decks
-
9
Adéwalé, Breaker of Chains
1 decks
-
10
Araumi of the Dead Tide
1 decks
Card text
Merchant Raiders
Creature — Human Pirate
Whenever this creature or another Pirate you control enters, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control this creature.
2 / 4
The Lost Caverns of Ixalan Commander (LCC)
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Uncommon
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Illustrated by Deruchenko Alexander
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.