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Part of Tales of Middle-earth
·
Creature — Orc Warrior
·
The Hobbit Eternal (HOC)
Card Preview
Merciless Executioner
1%
Decklist Inclusion
Times Brought
301
Decks Running
170
In Decks
1093
Decklist Inclusion
1%
Format
Card text
Merciless Executioner
Creature — Orc Warrior
When this creature enters, each player sacrifices a creature of their choice.
3 / 1
The Hobbit Eternal (HOC)
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Uncommon
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Illustrated by Anton Solovianchyk
Final zone distribution
87 instances2.3%
Library
9.2%
Battlefield
60.9%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
40 decks
-
2
Sauron, Lord of the Rings
35 decks
-
3
Sauron, the Dark Lord
9 decks
-
4
Squall, SeeD Mercenary
8 decks
-
5
Meren of Clan Nel Toth
7 decks
-
6
Vincent Valentine // Galian Beast
7 decks
-
7
Vren, the Relentless
7 decks
-
8
Sarulf, Realm Eater
3 decks
-
9
Super Shredder
3 decks
-
10
Tergrid, God of Fright // Tergrid's Lantern
3 decks
The "good card" funnel
301 brought · 156 playersBrought to game
301
Ever drawn
73
Reached battlefield
49
Still on board at game end
8
Once cast, 16% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.4pp
Players who cast this card win 40% of the time (n=46) , vs 30% when it never left the library (n=189).
When players drew this card but left it in hand, they won 34% (n=22) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.0pp; 95% confidence interval -4.4pp to +24.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=49
0%
T1
0%
T2
12%
T3
18%
T4
20%
T5
43%
T6-9
6%
T10+
Median
5
P25
4
· P75
7
· max
13
On curve
12%
(6 / 49 cast on T3)
Cast same turn as drawn
33%
49 of 100 times cast
49%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.