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Part of Tales of Middle-earth
·
Creature — Orc Warrior
·
The Hobbit Eternal (HOC)
Live Play Data
Merciless Executioner
2%
Live Inclusion
Times Brought
301
Decks Running
170
Median Cast Turn
5
Drawn → Played
67%
Format
First-cast turn
n=49
0%
T1
0%
T2
12%
T3
18%
T4
20%
T5
43%
T6-9
6%
T10+
Median
5
P25
4
· P75
7
· max
13
On curve
12%
(6 / 49 cast on T3)
Cast same turn as drawn
33%
The "good card" funnel
301 brought · 156 playersBrought to game
301
Ever drawn
73
Reached battlefield
49
Still on board at game end
8
Once cast, 16% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.4pp
Players who cast this card win 40% of the time (n=46) , vs 30% when it never left the library (n=189).
When players drew this card but left it in hand, they won 34% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.0pp; 95% confidence interval -4.4pp to +24.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
87 instances2.3%
Library
9.2%
Battlefield
60.9%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
40 decks
-
2
Sauron, Lord of the Rings
35 decks
-
3
Sauron, the Dark Lord
9 decks
-
4
Squall, SeeD Mercenary
8 decks
-
5
Meren of Clan Nel Toth
7 decks
-
6
Vincent Valentine // Galian Beast
7 decks
-
7
Vren, the Relentless
7 decks
-
8
Sarulf, Realm Eater
3 decks
-
9
Super Shredder
3 decks
-
10
Tergrid, God of Fright // Tergrid's Lantern
3 decks
Card text
Merciless Executioner
Creature — Orc Warrior
When this creature enters, each player sacrifices a creature of their choice.
3 / 1
The Hobbit Eternal (HOC)
·
Uncommon
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Illustrated by Anton Solovianchyk
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.