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Part of Tales of Middle-earth
·
Creature — Orc Warrior
·
The Hobbit Eternal (HOC)
Live Play Data
Merciless Executioner
2%
Live Inclusion
Times Brought
892
Decks Running
460
Median Cast Turn
6
Drawn → Played
71%
Format
First-cast turn
n=149
0%
T1
2%
T2
9%
T3
13%
T4
19%
T5
48%
T6-9
9%
T10+
Median
6
P25
5
· P75
8
· max
13
On curve
11%
(13 / 149 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
892 brought · 426 playersBrought to game
892
Ever drawn
211
Reached battlefield
149
Still on board at game end
27
Once cast, 18% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.6pp
Players who cast this card win 37% of the time (n=134) , vs 24% when it never left the library (n=552).
When players drew this card but left it in hand, they won 21% (n=51).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.9pp; 95% confidence interval +4.6pp to +21.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
241 instances2.5%
Library
11.2%
Battlefield
59.3%
Graveyard
6.6%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
106 decks
-
2
Sauron, Lord of the Rings
86 decks
-
3
Sauron, the Dark Lord
24 decks
-
4
Vincent Valentine // Galian Beast
22 decks
-
5
Vren, the Relentless
21 decks
-
6
Meren of Clan Nel Toth
18 decks
-
7
Tergrid, God of Fright // Tergrid's Lantern
18 decks
-
8
Squall, SeeD Mercenary
15 decks
-
9
Avacyn, Angel of Horror
11 decks
-
10
Super Shredder
10 decks
Card text
Merciless Executioner
Creature — Orc Warrior
When this creature enters, each player sacrifices a creature of their choice.
3 / 1
The Hobbit Eternal (HOC)
·
Uncommon
·
Illustrated by Anton Solovianchyk
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.