Live Play Data
Mesmeric Orb
1%
Live Inclusion
Times Brought
1084
Decks Running
504
Median Cast Turn
4
Drawn → Played
85%
Format
First-cast turn
n=217
11%
T1
19%
T2
13%
T3
11%
T4
10%
T5
32%
T6-9
4%
T10+
Median
4
P25
2
· P75
6
· max
12
On curve
30%
(42 / 217 cast on T2)
Cast same turn as drawn
46%
The "good card" funnel
1085 brought · 441 playersBrought to game
1085
Ever drawn
256
Reached battlefield
217
Still on board at game end
130
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.0pp
Players who cast this card win 25% of the time (n=203) , vs 21% when it never left the library (n=626).
When players drew this card but left it in hand, they won 29% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.3pp; 95% confidence interval -2.0pp to +10.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
344 instances4.4%
Library
37.8%
Battlefield
36.6%
Graveyard
10.8%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
101 decks
-
2
Captain N'ghathrod
27 decks
-
3
Bruvac the Grandiloquent
25 decks
-
4
Betor, Ancestor's Voice
17 decks
-
5
Hope Estheim
17 decks
-
6
Homer, the Hermit
16 decks
-
7
The Mindskinner
14 decks
-
8
Teval, the Balanced Scale
13 decks
-
9
Muldrotha, the Gravetide
11 decks
-
10
Phenax, God of Deception
11 decks
Card text
Mesmeric Orb
Artifact
Whenever a permanent becomes untapped, that permanent's controller mills a card.
Double Masters (2XM)
·
Rare
·
Illustrated by David Martin
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.