Live Play Data
Metalworker
1%
Live Inclusion
Times Brought
447
Decks Running
178
Median Cast Turn
5
Drawn → Played
75%
Format
First-cast turn
n=79
5%
T1
14%
T2
13%
T3
13%
T4
8%
T5
41%
T6-9
8%
T10+
Median
5
P25
3
· P75
8
· max
11
On curve
32%
(10 / 79 cast on T3)
Cast same turn as drawn
47%
The "good card" funnel
447 brought · 160 playersBrought to game
447
Ever drawn
105
Reached battlefield
79
Still on board at game end
47
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.2pp
Players who cast this card win 37% of the time (n=69) , vs 22% when it never left the library (n=255).
When players drew this card but left it in hand, they won 21% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.5pp; 95% confidence interval +3.2pp to +25.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
113 instances4.4%
Library
41.6%
Battlefield
30.1%
Graveyard
4.4%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 26 decks
- 2 Ultron, Artificial Malevolence 16 decks
- 3 Molecule Man 13 decks
- 4 Kozilek, the Great Distortion 7 decks
- 5 Karn, Legacy Reforged 6 decks
-
6
Tony Stark // The Invincible Iron Man
6 decks
-
7
Arcum Dagsson
5 decks
-
8
Ovika, Enigma Goliath
4 decks
- 9 The Walls of Ba Sing Se 4 decks
-
10
Urza, Lord High Artificer
4 decks
Card text
Metalworker
Artifact Creature — Construct
1 / 2
Urza's Destiny (UDS)
·
Rare
·
Illustrated by Don Hazeltine
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.