Card Preview
Metalworker
Times Brought
181
Decks Running
95
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Metalworker
Artifact Creature — Construct
1 / 2
Urza's Destiny (UDS)
·
Rare
·
Illustrated by Don Hazeltine
Final zone distribution
28 instances57.1%
Battlefield
14.3%
Graveyard
7.1%
Exile
21.4%
Hand
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 19 decks
- 2 Molecule Man 8 decks
- 3 Ultron, Artificial Malevolence 7 decks
- 4 Kozilek, the Great Distortion 4 decks
- 5 Karn, Legacy Reforged 3 decks
- 6 Ulamog, the Defiler 3 decks
-
7
Urza, Lord High Artificer
3 decks
-
8
Aloy, Savior of Meridian
2 decks
-
9
Cloud, Ex-SOLDIER
2 decks
-
10
Daretti, Scrap Savant
2 decks
The "good card" funnel
181 brought · 87 playersBrought to game
181
Ever drawn
26
Reached battlefield
20
Still on board at game end
16
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.9pp
Players who cast this card win 38% of the time (n=16) , vs 24% when it never left the library (n=105).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.9pp; 95% confidence interval +2.9pp to +24.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
20%
T1
25%
T2
15%
T3
10%
T4
10%
T5
15%
T6-9
5%
T10+
Median
3.0
P25
2
· P75
5
· max
10
On curve
60%
(3 / 20 cast on T3)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.