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Part of Commander Masters
·
Creature — Sliver
·
Commander Masters (CMM)
Live Play Data
Might Sliver
1%
Live Inclusion
Times Brought
258
Decks Running
135
Median Cast Turn
7
Drawn → Played
61%
Format
First-cast turn
n=33
0%
T1
0%
T2
0%
T3
0%
T4
24%
T5
58%
T6-9
18%
T10+
Median
7
P25
6
· P75
9
· max
13
On curve
24%
(8 / 33 cast on T5)
Cast same turn as drawn
34%
The "good card" funnel
258 brought · 130 playersBrought to game
258
Ever drawn
54
Reached battlefield
33
Still on board at game end
21
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.7pp
Players who cast this card win 24% of the time (n=27) , vs 22% when it never left the library (n=171).
When players drew this card but left it in hand, they won 15% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.2pp; 95% confidence interval -14.7pp to +19.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
58 instances8.6%
Library
36.2%
Battlefield
22.4%
Graveyard
3.4%
Exile
Commanders that played this card
in tracked games-
1
The First Sliver
47 decks
-
2
Elda, Conjurer of Spectacle
29 decks
-
3
Sliver Gravemother
16 decks
-
4
Sliver Hivelord
16 decks
-
5
Sliver Overlord
16 decks
-
6
Morophon, the Boundless
5 decks
-
7
Sliver Legion
2 decks
-
8
Jodah, Archmage Eternal
1 decks
-
9
Moritte of the Frost
1 decks
-
10
Myrkul, Lord of Bones
1 decks
Card text
Might Sliver
Creature — Sliver
All Sliver creatures get +2/+2.
2 / 2
Commander Masters (CMM)
·
Uncommon
·
Illustrated by Jeff Miracola
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.