Miles Morales // Ultimate Spider-Man card art
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Miles Morales // Ultimate Spider-Man

Legendary Creature — Human Citizen Hero // Legendary Creature — Spider Human Hero · Marvel's Spider-Man (SPM)
0%
Decklist Inclusion
Times Brought
181
Decks Running
68
In Decks
301
Decklist Inclusion
0%
Format
Card text
Miles Morales // Ultimate Spider-Man card Miles Morales // Ultimate Spider-Man back face

Miles Morales

{1} {G}
Legendary Creature — Human Citizen Hero
When Miles Morales enters, put a +1/+1 counter on each of up to two target creatures. {3}{R}{G}{W}: Transform Miles Morales. Activate only as a sorcery.
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Ultimate Spider-Man

{3} {R} {G} {W}
Legendary Creature — Spider Human Hero
First strike, haste Camouflage — {2}: Put a +1/+1 counter on Ultimate Spider-Man. He gains hexproof and becomes colorless until end of turn. Whenever you attack, double the number of each kind of counter on each Spider and legendary creature you control.
4 / 3
Marvel's Spider-Man (SPM) · Mythic · Illustrated by L.A. Draws

Final zone distribution

68 instances
50.0%
Battlefield
26.5%
Graveyard
5.9%
Exile
17.6%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

181 brought · 66 players
Brought to game
181
Ever drawn
49
Reached battlefield
39
Still on board at game end
34

Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.1pp

Players who cast this card win 20% of the time (n=33) , vs 16% when it never left the library (n=101).

Observed gap +3.7pp; 95% confidence interval -10.1pp to +17.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=39
0%
T1
8%
T2
10%
T3
15%
T4
15%
T5
28%
T6-9
23%
T10+
Median 6 P25 4 · P75 9 · max 12
On curve 8% (3 / 39 cast on T2) Cast same turn as drawn 32%
39 of 100 times cast 39%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.