Miles Morales // Ultimate Spider-Man card art
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Miles Morales // Ultimate Spider-Man

Legendary Creature — Human Citizen Hero // Legendary Creature — Spider Human Hero · Marvel's Spider-Man (SPM)
Times Brought
102
Decks Running
58
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Miles Morales // Ultimate Spider-Man card Miles Morales // Ultimate Spider-Man back face

Miles Morales

{1} {G}
Legendary Creature — Human Citizen Hero
When Miles Morales enters, put a +1/+1 counter on each of up to two target creatures. {3}{R}{G}{W}: Transform Miles Morales. Activate only as a sorcery.
1 / 2

Ultimate Spider-Man

{3} {R} {G} {W}
Legendary Creature — Spider Human Hero
First strike, haste Camouflage — {2}: Put a +1/+1 counter on Ultimate Spider-Man. He gains hexproof and becomes colorless until end of turn. Whenever you attack, double the number of each kind of counter on each Spider and legendary creature you control.
4 / 3
Marvel's Spider-Man (SPM) · Mythic · Illustrated by L.A. Draws

Final zone distribution

42 instances
61.9%
Battlefield
23.8%
Graveyard
4.8%
Exile
7.1%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

102 brought · 55 players
Brought to game
102
Ever drawn
28
Reached battlefield
24
Still on board at game end
26

Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.9pp

Players who cast this card win 29% of the time (n=21) , vs 26% when it never left the library (n=48).

Observed gap +3.1pp; 95% confidence interval -9.9pp to +16.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=24
13%
T1
0%
T2
21%
T3
8%
T4
17%
T5
33%
T6-9
8%
T10+
Median 5.0 P25 3 · P75 7 · max 12
On curve 13% (0 / 24 cast on T2) Cast same turn as drawn 68%
24 of 100 times cast 24%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.