collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Mind Flayer card art
Live Play Data

Mind Flayer

{3} {U} {U} · Creature — Horror · Commander Legends: Battle for Baldur's Gate (CLB)
1%
Live Inclusion
Times Brought
318
Decks Running
141
Median Cast Turn
7.0
Drawn → Played
75%
Format

First-cast turn

n=56
0%
T1
2%
T2
2%
T3
11%
T4
9%
T5
55%
T6-9
21%
T10+
Median 7.0 P25 6 · P75 9 · max 15
On curve 23% (5 / 56 cast on T5) Cast same turn as drawn 34%

The "good card" funnel

318 brought · 138 players
Brought to game
318
Ever drawn
75
Reached battlefield
56
Still on board at game end
27

Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.2pp

Players who cast this card win 24% of the time (n=52) , vs 18% when it never left the library (n=192).

When players drew this card but left it in hand, they won 28% (n=16).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.9pp; 95% confidence interval -6.2pp to +18.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

82 instances
32.9%
Battlefield
41.5%
Graveyard
6.1%
Exile
19.5%
Hand

Commanders that played this card

in tracked games
Card text
Mind Flayer card

Mind Flayer

{3} {U} {U}
Creature — Horror
Dominate Monster — When this creature enters, gain control of target creature for as long as you control this creature.
3 / 3
Commander Legends: Battle for Baldur's Gate (CLB) · Rare · Illustrated by Daarken

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.