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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Horror
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Mind Flayer
1%
Live Inclusion
Times Brought
565
Decks Running
224
Median Cast Turn
7
Drawn → Played
75%
Format
First-cast turn
n=103
0%
T1
1%
T2
2%
T3
12%
T4
10%
T5
55%
T6-9
20%
T10+
Median
7
P25
6
· P75
9
· max
15
On curve
24%
(10 / 103 cast on T5)
Cast same turn as drawn
28%
The "good card" funnel
565 brought · 214 playersBrought to game
565
Ever drawn
137
Reached battlefield
103
Still on board at game end
45
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.1pp
Players who cast this card win 25% of the time (n=94) , vs 17% when it never left the library (n=351).
When players drew this card but left it in hand, they won 21% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.0pp; 95% confidence interval -1.1pp to +17.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
151 instances2.0%
Library
29.8%
Battlefield
39.7%
Graveyard
6.6%
Exile
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
111 decks
-
2
Umbris, Fear Manifest
29 decks
-
3
Garland, Royal Kidnapper
15 decks
-
4
Orvar, the All-Form
12 decks
-
5
Volo, Guide to Monsters
4 decks
-
6
Zellix, Sanity Flayer
3 decks
-
7
Don Andres, the Renegade
2 decks
-
8
Gonti, Canny Acquisitor
2 decks
-
9
Marchesa, the Black Rose
2 decks
-
10
Phenax, God of Deception
2 decks
Card text
Mind Flayer
Creature — Horror
Dominate Monster — When this creature enters, gain control of target creature for as long as you control this creature.
3 / 3
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Daarken
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.