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Part of Commander Legends: Battle for Baldur's Gate
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Creature — Horror
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Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Mind Flayer
0%
Decklist Inclusion
Times Brought
156
Decks Running
78
In Decks
508
Decklist Inclusion
0%
Format
Card text
Mind Flayer
Creature — Horror
Dominate Monster — When this creature enters, gain control of target creature for as long as you control this creature.
3 / 3
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Daarken
Final zone distribution
32 instances15.6%
Battlefield
53.1%
Graveyard
6.3%
Exile
25.0%
Hand
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
48 decks
-
2
Garland, Royal Kidnapper
6 decks
-
3
Umbris, Fear Manifest
6 decks
-
4
Volo, Guide to Monsters
2 decks
-
5
Brago, King Eternal
1 decks
-
6
Don Andres, the Renegade
1 decks
-
7
Eriette, the Beguiler
1 decks
-
8
Hama, the Bloodbender
1 decks
-
9
Jodah, the Unifier
1 decks
-
10
Jon Irenicus, Shattered One
1 decks
The "good card" funnel
156 brought · 79 playersBrought to game
156
Ever drawn
29
Reached battlefield
20
Still on board at game end
5
Once cast, 25% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.5pp
Players who cast this card win 32% of the time (n=18) , vs 20% when it never left the library (n=93).
Observed gap +12.3pp; 95% confidence interval -8.5pp to +33.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
0%
T1
0%
T2
5%
T3
15%
T4
10%
T5
55%
T6-9
15%
T10+
Median
7.0
P25
5
· P75
9
· max
13
On curve
30%
(2 / 20 cast on T5)
20 of 100 times cast
20%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.