Mindsplice Apparatus card art
Live Play Data

Mindsplice Apparatus

{3} {U} · Artifact · Phyrexia: All Will Be One (ONE)
1%
Live Inclusion
Times Brought
204
Decks Running
110
Median Cast Turn
7.0
Drawn → Played
54%
Format

First-cast turn

n=26
0%
T1
0%
T2
4%
T3
12%
T4
15%
T5
58%
T6-9
12%
T10+
Median 7.0 P25 5 · P75 8 · max 16
On curve 15% (3 / 26 cast on T4) Cast same turn as drawn 28%

The "good card" funnel

204 brought · 110 players
Brought to game
204
Ever drawn
48
Reached battlefield
26
Still on board at game end
23

Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.1pp

Players who cast this card win 42% of the time (n=22) , vs 28% when it never left the library (n=131).

When players drew this card but left it in hand, they won 31% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +14.2pp; 95% confidence interval -7.1pp to +35.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

55 instances
1.8%
Library
41.8%
Battlefield
21.8%
Graveyard
1.8%
Exile

Commanders that played this card

in tracked games
Card text
Mindsplice Apparatus card

Mindsplice Apparatus

{3} {U}
Artifact
Flash At the beginning of your upkeep, put an oil counter on this artifact. Instant and sorcery spells you cast cost {1} less to cast for each oil counter on this artifact.
Phyrexia: All Will Be One (ONE) · Rare · Illustrated by Ovidio Cartagena

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.