Mindsplice Apparatus card art
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Mindsplice Apparatus

{3} {U} · Artifact · Phyrexia: All Will Be One (ONE)
Times Brought
137
Decks Running
78
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Mindsplice Apparatus card

Mindsplice Apparatus

{3} {U}
Artifact
Flash At the beginning of your upkeep, put an oil counter on this artifact. Instant and sorcery spells you cast cost {1} less to cast for each oil counter on this artifact.
Phyrexia: All Will Be One (ONE) · Rare · Illustrated by Ovidio Cartagena

Final zone distribution

44 instances
6.8%
Library
36.4%
Battlefield
27.3%
Graveyard
6.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

137 brought · 76 players
Brought to game
137
Ever drawn
35
Reached battlefield
21
Still on board at game end
16

Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.7pp

Players who cast this card win 20% of the time (n=20) , vs 17% when it never left the library (n=72).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.6pp; 95% confidence interval -9.7pp to +14.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=21
0%
T1
0%
T2
10%
T3
10%
T4
14%
T5
48%
T6-9
19%
T10+
Median 7 P25 5 · P75 9 · max 23
On curve 19% (2 / 21 cast on T4) Cast same turn as drawn 33%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.