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Part of Outlaws of Thunder Junction
Live Play Data
Mirage Mesa
Land — Desert
·
Outlaws of Thunder Junction (OTJ)
0%
Live Inclusion
Times Brought
290
Decks Running
137
Median Cast Turn
5
Drawn → Played
74%
Format
First-cast turn
n=57
26%
T1
7%
T2
7%
T3
7%
T4
5%
T5
32%
T6-9
16%
T10+
Median
5
P25
1
· P75
8
· max
17
Cast same turn as drawn
67%
The "good card" funnel
290 brought · 126 playersBrought to game
290
Ever drawn
77
Reached battlefield
57
Still on board at game end
48
Once cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.8pp
Players who cast this card win 16% of the time (n=55) , vs 18% when it never left the library (n=180).
When players drew this card but left it in hand, they won 14% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.3pp; 95% confidence interval -12.8pp to +8.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
85 instances2.4%
Library
56.5%
Battlefield
23.5%
Graveyard
17.6%
Hand
Commanders that played this card
in tracked games-
1
Yuma, Proud Protector
30 decks
-
2
Hazezon, Shaper of Sand
21 decks
-
3
Bonny Pall, Clearcutter
5 decks
-
4
Kirri, Talented Sprout
3 decks
-
5
The Ur-Dragon
3 decks
-
6
Alania, Divergent Storm
2 decks
-
7
Atraxa, Praetors' Voice
2 decks
-
8
Laughing Jasper Flint
2 decks
-
9
Marina Vendrell
2 decks
-
10
Muerra, Trash Tactician
2 decks
Card text
Mirage Mesa
Land — Desert
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
Outlaws of Thunder Junction (OTJ)
·
Common
·
Illustrated by Andrew Mar
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.