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Part of Commander Masters
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Artifact
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Marvel Super Heroes Commander (MSC)
: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.
Live Play Data
Mirage Mirror
1%
Live Inclusion
Times Brought
2098
Decks Running
891
Median Cast Turn
6
Drawn → Played
66%
Format
First-cast turn
n=363
1%
T1
4%
T2
10%
T3
13%
T4
14%
T5
42%
T6-9
16%
T10+
Median
6
P25
4
· P75
8
· max
19
On curve
14%
(36 / 363 cast on T3)
Cast same turn as drawn
33%
The "good card" funnel
2098 brought · 766 playersBrought to game
2098
Ever drawn
546
Reached battlefield
363
Still on board at game end
238
Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.0pp
Players who cast this card win 33% of the time (n=332) , vs 23% when it never left the library (n=1282).
When players drew this card but left it in hand, they won 23% (n=157).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.2pp; 95% confidence interval +4.0pp to +14.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
587 instances3.7%
Library
40.5%
Battlefield
25.9%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 105 decks
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2
Mister Fantastic
65 decks
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3
Omo, Queen of Vesuva
55 decks
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4
Kinnan, Bonder Prodigy
51 decks
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5
Yennett, Cryptic Sovereign
45 decks
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6
Invisible Woman
33 decks
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7
Shorikai, Genesis Engine
29 decks
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8
Queen Marchesa
17 decks
- 9 Ultima, Origin of Oblivion 12 decks
- 10 Ultron, Artificial Malevolence 12 decks
Card text
Mirage Mirror
Artifact
Marvel Super Heroes Commander (MSC)
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Rare
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Illustrated by Sveta Pikul
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.