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Part of Commander Masters
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Artifact
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Marvel Super Heroes Commander (MSC)
: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.
Live Play Data
Mirage Mirror
1%
Live Inclusion
Times Brought
1626
Decks Running
721
Median Cast Turn
6.0
Drawn → Played
65%
Format
First-cast turn
n=276
2%
T1
5%
T2
10%
T3
14%
T4
13%
T5
43%
T6-9
12%
T10+
Median
6.0
P25
4
· P75
8
· max
17
On curve
17%
(28 / 276 cast on T3)
Cast same turn as drawn
32%
The "good card" funnel
1626 brought · 634 playersBrought to game
1626
Ever drawn
426
Reached battlefield
276
Still on board at game end
187
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.1pp
Players who cast this card win 32% of the time (n=253) , vs 25% when it never left the library (n=990).
When players drew this card but left it in hand, they won 25% (n=128).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.0pp; 95% confidence interval +1.1pp to +12.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
461 instances3.7%
Library
40.6%
Battlefield
25.2%
Graveyard
4.6%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 86 decks
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2
Mister Fantastic
54 decks
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3
Omo, Queen of Vesuva
48 decks
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4
Kinnan, Bonder Prodigy
47 decks
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5
Invisible Woman
28 decks
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6
Yennett, Cryptic Sovereign
24 decks
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7
Shorikai, Genesis Engine
22 decks
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8
Queen Marchesa
14 decks
- 9 Ultima, Origin of Oblivion 11 decks
- 10 Ultron, Artificial Malevolence 11 decks
Card text
Mirage Mirror
Artifact
Marvel Super Heroes Commander (MSC)
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Rare
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Illustrated by Sveta Pikul
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.