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Mirage Mirror card art
Live Play Data

Mirage Mirror

{3} · Artifact · Marvel Super Heroes Commander (MSC)
1%
Live Inclusion
Times Brought
2098
Decks Running
891
Median Cast Turn
6
Drawn → Played
66%
Format

First-cast turn

n=363
1%
T1
4%
T2
10%
T3
13%
T4
14%
T5
42%
T6-9
16%
T10+
Median 6 P25 4 · P75 8 · max 19
On curve 14% (36 / 363 cast on T3) Cast same turn as drawn 33%

The "good card" funnel

2098 brought · 766 players
Brought to game
2098
Ever drawn
546
Reached battlefield
363
Still on board at game end
238

Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +4.0pp

Players who cast this card win 33% of the time (n=332) , vs 23% when it never left the library (n=1282).

When players drew this card but left it in hand, they won 23% (n=157).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +9.2pp; 95% confidence interval +4.0pp to +14.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

587 instances
3.7%
Library
40.5%
Battlefield
25.9%
Graveyard
5.1%
Exile

Commanders that played this card

in tracked games
Card text
Mirage Mirror card

Mirage Mirror

{3}
Artifact
{2}: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Sveta Pikul

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.