collections_bookmark
Part of Outlaws of Thunder Junction
·
Legendary Creature — Human Druid
·
Outlaws of Thunder Junction (OTJ)
Live Play Data
Miriam, Herd Whisperer
0%
Live Inclusion
Times Brought
118
Decks Running
31
Median Cast Turn
5.5
Drawn → Played
79%
Format
First-cast turn
n=34
0%
T1
12%
T2
15%
T3
12%
T4
12%
T5
35%
T6-9
15%
T10+
Median
5.5
P25
3
· P75
8
· max
12
On curve
12%
(4 / 34 cast on T2)
Cast same turn as drawn
48%
The "good card" funnel
118 brought · 30 playersBrought to game
118
Ever drawn
39
Reached battlefield
31
Still on board at game end
19
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.9pp
Players who cast this card win 41% of the time (n=29) , vs 24% when it never left the library (n=67).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.6pp; 95% confidence interval -3.9pp to +37.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
44 instances2.3%
Library
43.2%
Battlefield
34.1%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
Jandor, Fortuned Traveler
13 decks
-
2
Samut, the Driving Force
4 decks
-
3
Caradora, Heart of Alacria
3 decks
-
4
Rip, Spawn Hunter
3 decks
-
5
Toph, the First Metalbender
3 decks
-
6
Annie Flash, the Veteran
1 decks
-
7
Captain Sisay
1 decks
-
8
Frodo Baggins
1 decks
-
9
Lagorin, Soul of Alacria
1 decks
-
10
Sisay, Weatherlight Captain
1 decks
Card text
Miriam, Herd Whisperer
Legendary Creature — Human Druid
During your turn, Mounts and Vehicles you control have hexproof.
Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it.
3 / 2
Outlaws of Thunder Junction (OTJ)
·
Uncommon
·
Illustrated by Viko Menezes
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.