Live Play Data
Mirrex
Land — Sphere
·
Phyrexia: All Will Be One (ONE)
0%
Live Inclusion
Times Brought
681
Decks Running
314
Median Cast Turn
5
Drawn → Played
74%
Format
First-cast turn
n=123
6%
T1
8%
T2
14%
T3
21%
T4
11%
T5
33%
T6-9
7%
T10+
Median
5
P25
3
· P75
7
· max
17
Cast same turn as drawn
39%
The "good card" funnel
681 brought · 288 playersBrought to game
681
Ever drawn
167
Reached battlefield
123
Still on board at game end
109
Once cast, 89% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.6pp
Players who cast this card win 27% of the time (n=119) , vs 28% when it never left the library (n=459).
When players drew this card but left it in hand, they won 27% (n=41).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.3pp; 95% confidence interval -9.6pp to +7.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
186 instances1.6%
Library
58.6%
Battlefield
18.8%
Graveyard
2.7%
Exile
Commanders that played this card
in tracked games-
1
Atraxa, Praetors' Voice
23 decks
-
2
Elesh Norn // The Argent Etchings
17 decks
-
3
Brimaz, Blight of Oreskos
13 decks
-
4
Arixmethes, Slumbering Isle
12 decks
-
5
Ixhel, Scion of Atraxa
12 decks
- 6 Zhulodok, Void Gorger 12 decks
- 7 Ultima, Origin of Oblivion 8 decks
-
8
Skrelv, Defector Mite
7 decks
-
9
Gimbal, Gremlin Prodigy
6 decks
-
10
The Infamous Cruelclaw
6 decks
Card text
Mirrex
Land — Sphere
Phyrexia: All Will Be One (ONE)
·
Rare
·
Illustrated by Adam Burn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.