Live Play Data
Mirrex
Land — Sphere
·
Phyrexia: All Will Be One (ONE)
0%
Live Inclusion
Times Brought
395
Decks Running
192
Median Cast Turn
4.0
Drawn → Played
73%
Format
First-cast turn
n=74
5%
T1
14%
T2
18%
T3
15%
T4
7%
T5
35%
T6-9
7%
T10+
Median
4.0
P25
3
· P75
7
· max
14
Cast same turn as drawn
40%
The "good card" funnel
395 brought · 178 playersBrought to game
395
Ever drawn
102
Reached battlefield
74
Still on board at game end
68
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.5pp
Players who cast this card win 28% of the time (n=69) , vs 30% when it never left the library (n=248).
When players drew this card but left it in hand, they won 30% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.0pp; 95% confidence interval -13.5pp to +9.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
112 instances1.8%
Library
60.7%
Battlefield
16.1%
Graveyard
21.4%
Hand
Commanders that played this card
in tracked games-
1
Atraxa, Praetors' Voice
16 decks
-
2
Ixhel, Scion of Atraxa
10 decks
-
3
Arixmethes, Slumbering Isle
9 decks
-
4
Brimaz, Blight of Oreskos
8 decks
-
5
Elesh Norn // The Argent Etchings
7 decks
- 6 Zhulodok, Void Gorger 7 decks
-
7
Chatterfang, Squirrel General
4 decks
-
8
Fynn, the Fangbearer
4 decks
-
9
Gimbal, Gremlin Prodigy
4 decks
-
10
Marneus Calgar
4 decks
Card text
Mirrex
Land — Sphere
Phyrexia: All Will Be One (ONE)
·
Rare
·
Illustrated by Adam Burn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.