Live Play Data
Mishra's Factory
Land
·
Dominaria Remastered (DMR)
0%
Live Inclusion
Times Brought
437
Decks Running
208
Median Cast Turn
3
Drawn → Played
82%
Format
First-cast turn
n=95
13%
T1
19%
T2
20%
T3
7%
T4
13%
T5
21%
T6-9
7%
T10+
Median
3
P25
2
· P75
6
· max
23
Cast same turn as drawn
53%
The "good card" funnel
437 brought · 193 playersBrought to game
437
Ever drawn
116
Reached battlefield
95
Still on board at game end
77
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.7pp
Players who cast this card win 23% of the time (n=82) , vs 24% when it never left the library (n=283).
When players drew this card but left it in hand, they won 17% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.0pp; 95% confidence interval -10.7pp to +8.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
123 instances1.6%
Library
62.6%
Battlefield
14.6%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Baba Lysaga, Night Witch
16 decks
-
2
Winota, Joiner of Forces
16 decks
-
3
Arixmethes, Slumbering Isle
10 decks
-
4
Galea, Kindler of Hope
10 decks
-
5
Arcum Dagsson
7 decks
-
6
The Infamous Cruelclaw
7 decks
- 7 Karn, Legacy Reforged 6 decks
-
8
K'rrik, Son of Yawgmoth
5 decks
-
9
Zada, Hedron Grinder
5 decks
- 10 Kozilek, the Great Distortion 4 decks
Card text
Mishra's Factory
Land
Dominaria Remastered (DMR)
·
Uncommon
·
Illustrated by Scott Chou
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.