collections_bookmark Part of Murders at Karlov Manor
Mission Briefing card art
Live Play Data

Mission Briefing

{U} {U} · Instant · Murders at Karlov Manor Commander (MKC)
1%
Live Inclusion
Times Brought
215
Decks Running
113
Median Cast Turn
6.0
Drawn → Played
64%
Format

First-cast turn

n=38
0%
T1
0%
T2
0%
T3
18%
T4
24%
T5
47%
T6-9
11%
T10+
Median 6.0 P25 5 · P75 8 · max 14
On curve 0% (0 / 38 cast on T2) Cast same turn as drawn 32%

The "good card" funnel

215 brought · 106 players
Brought to game
215
Ever drawn
59
Reached battlefield
38
Still on board at game end
1
≥ +5.4pp

Players who cast this card win 41% of the time (n=36) , vs 20% when it never left the library (n=120).

When players drew this card but left it in hand, they won 17% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +21.4pp; 95% confidence interval +5.4pp to +37.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

71 instances
5.6%
Library
1.4%
Battlefield
56.3%
Graveyard
14.1%
Exile

Commanders that played this card

in tracked games
Card text
Mission Briefing card

Mission Briefing

{U} {U}
Instant
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Murders at Karlov Manor Commander (MKC) · Rare · Illustrated by Matt Stewart

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.