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Part of Tarkir Dragonstorm
Live Play Data
Mistrise Village
Land
·
Tarkir: Dragonstorm (TDM)
5%
Live Inclusion
Times Brought
3667
Decks Running
1504
Median Cast Turn
4
Drawn → Played
73%
Format
First-cast turn
n=735
12%
T1
15%
T2
15%
T3
11%
T4
9%
T5
30%
T6-9
8%
T10+
Median
4
P25
2
· P75
7
· max
21
Cast same turn as drawn
47%
The "good card" funnel
3667 brought · 1149 playersBrought to game
3667
Ever drawn
1011
Reached battlefield
735
Still on board at game end
666
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.7pp
Players who cast this card win 37% of the time (n=661) , vs 28% when it never left the library (n=2158).
When players drew this card but left it in hand, they won 47% (n=247).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.6pp; 95% confidence interval +4.7pp to +12.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1157 instances4.9%
Library
57.6%
Battlefield
16.2%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Vivi Ornitier
77 decks
-
2
Ureni of the Unwritten
55 decks
-
3
Kefka, Court Mage // Kefka, Ruler of Ruin
35 decks
-
4
Gandalf, Party Guest
25 decks
-
5
Zimone, Infinite Analyst
24 decks
-
6
Bruce Banner // The Incredible Hulk
21 decks
-
7
Teval, the Balanced Scale
21 decks
-
8
Tony Stark // The Invincible Iron Man
20 decks
-
9
Hope Estheim
19 decks
-
10
Y'shtola, Night's Blessed
19 decks
Card text
Mistrise Village
Land
This land enters tapped unless you control a Mountain or a Forest.
: Add
.
,
: The next spell you cast this turn can't be countered.
Tarkir: Dragonstorm (TDM)
·
Rare
·
Illustrated by Constantin Marin
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.