Mistrise Village
6% of tracked Commander decks run Mistrise Village, and 74% of drawn copies reach the battlefield, with a median first-cast turn of 4.0.
Mistrise Village is a rare utility land from Tarkir: Dragonstorm that trades a conditional enters-tapped clause for a repeatable counterspell shield. Across 831 tracked multiplayer Commander games on Playgroup Live, 6% of decks include it, and when it shows up in hand, players put it into play 74% of the time before the game ends.
The land's appeal is straightforward: it produces {U} for free, and for an additional {U} activation, it grants the next spell you cast this turn protection from counters. That protection mode is what pushes it into blue-heavy decks that need to resolve key spells through open mana. The enters-tapped condition is only waived if you control a Mountain or a Forest, so it slots most cleanly into Izzet, Simic, Temur, and other blue-red or blue-green shells. Pure mono-blue decks run it too, but they pay the tempo cost of entering tapped.
The commander distribution is notably broad. The top commander accounts for only 340 unique players across the dataset, and the leaders list spans everything from Vivi Ornitier to The Ur-Dragon, signaling that this land earns its slot in blue decks of many shapes rather than being a one-deck spec.
- 6% of tracked Commander decks include Mistrise Village
- 28% draw rate across tracked games
- 74% of drawn copies reach the battlefield before the game ends
- T4.0 median turn the land first enters play
- 86% battlefield stickiness once it resolves
- 340 distinct players have brought it to a tracked game, a well-spread sample
First-cast turn
n=182The "good card" funnel
889 brought · 340 playersOf 889 Mistrise Villages brought to tracked multiplayer games, 246 were drawn, and 182 of those reached the battlefield, a draw-to-play rate of 74% that reflects how immediately players move a land from hand to table.
Players who cast this card win 38% of the time (n=170) , vs 32% when it never left the library (n=554).
When players drew this card but left it in hand, they won 52% (n=61) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.3pp; 95% confidence interval -1.3pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
278 instancesLands rarely end up in the graveyard by chance, so the graveyard and exile counts here reflect removal, Strip Mine effects, and late-game chaos. The majority of Mistrise Villages that were cast finished the game on the battlefield, consistent with its 86% stickiness figure.
Commanders that played this card
in tracked games-
1
Ureni of the Unwritten
18 decks
-
2
Zimone, Infinite Analyst
12 decks
-
3
Vivi Ornitier
11 decks
-
4
Kefka, Court Mage // Kefka, Ruler of Ruin
10 decks
-
5
Bruce Banner // The Incredible Hulk
8 decks
-
6
Ms. Bumbleflower
8 decks
-
7
Fire Lord Azula
7 decks
-
8
Gandalf, Party Guest
7 decks
-
9
Kotis, the Fangkeeper
7 decks
-
10
Teval, the Balanced Scale
7 decks
The top commanders each appear in only 4-6 decks, and the list spans blue-red, blue-green, Sultai, and even five-color piles. That spread suggests Mistrise Village earns its slot on merit across the blue-inclusive meta rather than riding a single archetype.