Mistrise Village
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
147 instancesCommanders that played this card
in tracked games-
1
Vivi Ornitier
23 decks
-
2
Ureni of the Unwritten
10 decks
-
3
Eshki, Temur's Roar
7 decks
-
4
Teval, the Balanced Scale
7 decks
-
5
Fire Lord Azula
6 decks
-
6
Kefka, Court Mage // Kefka, Ruler of Ruin
6 decks
-
7
Tony Stark // The Invincible Iron Man
6 decks
-
8
Aloy, Savior of Meridian
5 decks
-
9
Eshki Dragonclaw
5 decks
-
10
Hope Estheim
5 decks
The "good card" funnel
566 brought · 250 playersOnce cast, 98% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 28% of the time (n=83) , vs 27% when it never left the library (n=342).
When players drew this card but left it in hand, they won 33% (n=34) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.6pp; 95% confidence interval -4.3pp to +7.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=93Full analysis unlocks as more games are tracked. Stats refresh nightly.