Mistrise Village card art
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Mistrise Village

Land · Tarkir: Dragonstorm (TDM)
Times Brought
139
Decks Running
76
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Final zone distribution

36 instances
72.2%
Battlefield
2.8%
Graveyard
8.3%
Exile
16.7%
Hand

The "good card" funnel

140 brought · 70 players
Brought to game
140
Ever drawn
33
Reached battlefield
26
Still on board at game end
26

Once cast, 100% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

-6.7pp

Players who cast this card win 23% of the time (n=26) , vs 30% when it never left the library (n=95).

95% confidence interval -17.5pp to +4.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=26
15%
T1
12%
T2
23%
T3
12%
T4
15%
T5
23%
T6-9
0%
T10+
Median 3.5 P25 2 · P75 5 · max 8
Cast same turn as drawn 59%
26 of 100 times cast 26%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked
Why isn't there more data on this card?

Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.

How is Playgroup Live card data collected?

Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.