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Part of Secrets of Strixhaven
Live Play Data
Mistveil Plains
Land — Plains
·
Secrets of Strixhaven Commander (SOC)
2%
Live Inclusion
Times Brought
964
Decks Running
428
Median Cast Turn
4
Drawn → Played
72%
Format
First-cast turn
n=185
27%
T1
7%
T2
8%
T3
10%
T4
14%
T5
29%
T6-9
5%
T10+
Median
4
P25
1
· P75
7
· max
14
Cast same turn as drawn
61%
The "good card" funnel
964 brought · 389 playersBrought to game
964
Ever drawn
256
Reached battlefield
185
Still on board at game end
167
Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.9pp
Players who cast this card win 30% of the time (n=170) , vs 26% when it never left the library (n=579).
When players drew this card but left it in hand, they won 30% (n=59).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.3pp; 95% confidence interval -2.9pp to +11.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
302 instances4.0%
Library
55.3%
Battlefield
19.2%
Graveyard
10.3%
Exile
Commanders that played this card
in tracked games-
1
Quintorius, History Chaser
146 decks
-
2
Queen Marchesa
38 decks
-
3
Giada, Font of Hope
17 decks
-
4
Light-Paws, Emperor's Voice
11 decks
-
5
Cloud, Midgar Mercenary
9 decks
-
6
Whtz, the Bibliophile
8 decks
-
7
Elesh Norn, Mother of Machines
6 decks
-
8
Anti-Venom, Horrifying Healer
5 decks
-
9
Cloud, Planet's Champion
5 decks
-
10
Dack Fayden, Helping Hand
5 decks
Card text
Mistveil Plains
Land — Plains
(
: Add
.)
This land enters tapped.
,
: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
Secrets of Strixhaven Commander (SOC)
·
Uncommon
·
Illustrated by Ralph Horsley
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.