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Part of Secrets of Strixhaven
Live Play Data
Mistveil Plains
Land — Plains
·
Secrets of Strixhaven Commander (SOC)
2%
Live Inclusion
Times Brought
254
Decks Running
150
Median Cast Turn
5.0
Drawn → Played
73%
Format
First-cast turn
n=52
17%
T1
6%
T2
13%
T3
10%
T4
21%
T5
29%
T6-9
4%
T10+
Median
5.0
P25
3
· P75
7
· max
14
Cast same turn as drawn
53%
The "good card" funnel
254 brought · 140 playersBrought to game
254
Ever drawn
71
Reached battlefield
52
Still on board at game end
48
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.1pp
Players who cast this card win 36% of the time (n=48) , vs 27% when it never left the library (n=150).
When players drew this card but left it in hand, they won 13% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.6pp; 95% confidence interval -5.1pp to +22.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
83 instances2.4%
Library
57.8%
Battlefield
26.5%
Graveyard
8.4%
Exile
Commanders that played this card
in tracked games-
1
Quintorius, History Chaser
62 decks
-
2
Queen Marchesa
11 decks
-
3
Giada, Font of Hope
6 decks
-
4
Princess Twilight Sparkle
4 decks
-
5
Elesh Norn, Mother of Machines
3 decks
-
6
Light-Paws, Emperor's Voice
3 decks
-
7
Anti-Venom, Horrifying Healer
2 decks
-
8
Avacyn, Angel of Hope
2 decks
-
9
Baylen, the Haymaker
2 decks
-
10
Cloud, Midgar Mercenary
2 decks
Card text
Mistveil Plains
Land — Plains
(
: Add
.)
This land enters tapped.
,
: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
Secrets of Strixhaven Commander (SOC)
·
Uncommon
·
Illustrated by Ralph Horsley
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.