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Part of Secrets of Strixhaven
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Mistveil Plains
Land — Plains
·
Secrets of Strixhaven Commander (SOC)
1%
Decklist Inclusion
Times Brought
254
Decks Running
150
In Decks
1079
Decklist Inclusion
1%
Format
Card text
Mistveil Plains
Land — Plains
(
: Add
.)
This land enters tapped.
,
: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
Secrets of Strixhaven Commander (SOC)
·
Uncommon
·
Illustrated by Ralph Horsley
Final zone distribution
83 instances2.4%
Library
57.8%
Battlefield
26.5%
Graveyard
8.4%
Exile
Commanders that played this card
in tracked games-
1
Quintorius, History Chaser
62 decks
-
2
Queen Marchesa
11 decks
-
3
Giada, Font of Hope
6 decks
-
4
Princess Twilight Sparkle
4 decks
-
5
Elesh Norn, Mother of Machines
3 decks
-
6
Light-Paws, Emperor's Voice
3 decks
-
7
Anti-Venom, Horrifying Healer
2 decks
-
8
Avacyn, Angel of Hope
2 decks
-
9
Baylen, the Haymaker
2 decks
-
10
Cloud, Midgar Mercenary
2 decks
The "good card" funnel
254 brought · 140 playersBrought to game
254
Ever drawn
71
Reached battlefield
52
Still on board at game end
48
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.1pp
Players who cast this card win 36% of the time (n=48) , vs 27% when it never left the library (n=150).
When players drew this card but left it in hand, they won 13% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.6pp; 95% confidence interval -5.1pp to +22.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=52
17%
T1
6%
T2
13%
T3
10%
T4
21%
T5
29%
T6-9
4%
T10+
Median
5.0
P25
3
· P75
7
· max
14
Cast same turn as drawn
53%
52 of 100 times cast
52%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.