Live Play Data
Mjölnir, Storm Hammer
1%
Live Inclusion
Times Brought
136
Decks Running
86
Median Cast Turn
6.5
Drawn → Played
67%
Format
First-cast turn
n=22
0%
T1
0%
T2
9%
T3
23%
T4
9%
T5
41%
T6-9
18%
T10+
Median
6.5
P25
4
· P75
8
· max
14
On curve
32%
(5 / 22 cast on T4)
Cast same turn as drawn
30%
The "good card" funnel
145 brought · 85 playersBrought to game
145
Ever drawn
33
Reached battlefield
22
Still on board at game end
16
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.2pp
Players who cast this card win 25% of the time (n=21) , vs 17% when it never left the library (n=81).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.3pp; 95% confidence interval -11.2pp to +27.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
34 instances47.1%
Battlefield
20.6%
Graveyard
2.9%
Exile
29.4%
Hand
Commanders that played this card
in tracked games-
1
Kratos, God of War
17 decks
-
2
Kratos, Stoic Father
9 decks
-
3
Captain America, First Avenger
7 decks
-
4
Ezio Auditore da Firenze
3 decks
-
5
Hylda of the Icy Crown
3 decks
-
6
The Mindskinner
3 decks
-
7
Alexios, Deimos of Kosmos
2 decks
-
8
Bruenor Battlehammer
2 decks
-
9
Immard, the Stormcleaver
2 decks
-
10
Ratonhnhaké꞉ton
2 decks
Card text
Mjölnir, Storm Hammer
Legendary Artifact — Equipment
When Mjölnir enters, attach it to target legendary creature you control.
Whenever equipped creature attacks, tap target creature defending player controls and put a stun counter on it. Then Mjölnir deals damage to each opponent equal to the number of tapped creatures that opponent controls.
Equip 
Assassin's Creed (ACR)
·
Rare
·
Illustrated by L J Koh
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.